36
Lexicon
PCM Effects and Parameters
Church
The Church Effect uses a reverberation algorithm, which differs from
ambience in that it does not simulate the reflections of specific halls, but
emphasizes rich, smooth reverberant decay in small and medium
spaces. It works well for simulating a space with a long reverberation
time relative to its size, such as a reverberant chamber, or a church.
Parameter Initial Value Range
CENTER LEVEL 7 0-15
SPEECH DETECT ON ON/OFF
MID RT 1.89 sec .89-13.42 sec
BASS RT 2.36 sec 0.7, 1.0, 1.25xMID RT
HALL SIZE 30 Meters 4-30 Meters
PRE-DELAY 24ms 0-88ms
ROLLOFF 2.6kHz 453Hz-20.0kHz
SUBWOOFER LVL +00dB OFF, -30dB to +05dB
EFFECT LEVEL -01dB -30 to +05dB
CUSTOM
Concert Hall
The Concert Hall Effect generates the appropriate early reflections for
simulation of many different halls, and sends the reflections to all
channels in addition to the direct signal in the main speaker. This Effect
is not appropriate for highly percussive music.
Parameter Initial Value Range
CENTER LEVEL 8 0-15
SPEECH DETECT ON ON/OFF
HALL SIZE 30 Meters 20-30 Meters
LIVENESS 4 0-6
ROLLOFF 3.3kHz 453Hz-20.0kHz
SUBWOOFER LVL +00dB OFF, -30dB to +05dB
EFFECT LEVEL -01dB -30 to +05dB
CUSTOM
Parameter Initial Value Range
CENTER LEVEL 7 0-15
SPEECH DETECT ON ON/OFF
MID RT 3.90 sec 1.14-17.04 sec
BASS RT 4.87 sec 0.7, 1.0, 1.25xMID RT
HALL SIZE 38 Meters 20-38 Meters
PRE-DELAY 40ms 0-88ms
ROLLOFF 2.6kHz 453Hz-20.0kHz
SUBWOOFER LVL +00dB OFF, -30dB to +05dB
EFFECT LEVEL -01dB -30 to +05dB
CUSTOM
Cathedral
The Cathedral Effect uses a reverberation algorithm which emphasizes
rich, smooth reverberant decay in large spaces. As its name indicates,
it works well for simulating a space with a long reverberation time
relative to its size, such as a cathedral.