Chorus/Flange (Surround, Stereo and Mono)
Chorus/Flange is quite similar to other delay algorithms in the PCM96. It has four delay voices per channel, each delay voice having over 9 seconds of delay. The delays may be independently panned and filtered. The difference is in the modulation aspect. The same LFO modulators are available as in Random Delay, but the voices react differently. In Random Delay, the voices move abruptly. In Chorus/Flange, they move very gradually, with notice- able (and desirable) pitch effects as they move. For the chorus effect, the voices move somewhat independently, yielding a thickening effect without too much filtering. For the flange effect, voices are generally paired at close intervals. As they move, a noticeable
Concert Hall (Surround, Stereo and Mono)
This is a recreation of one of Lexicon®’s oldest algorithms. It was an essen- tial part of many of the mixes of the late seventies and eighties. It is a less- dense reverb, allowing it to add lushness to a mix without stepping on the dry source material. It also has quite noticeable modulation, causing strong pitch effects at higher settings. The reverb tail has a life of its own, desirable in pop music, less so in jazz or classical applications.
Room (Surround, Stereo and Mono)
A room is similar to a reverb in that it is used to create the illusion of space. However it differs in important ways. A room is comprised of a selectable early impulse taken from actual room measurements. There are several cat- egories of responses, including small rooms, large rooms and odd rooms (impulses from unconventional sources). There are parameters to allow adjustments to this response, including scaling and reversing the response. In many cases this is sufficient. A reverb tail can be added to the room by means of an included small reverb algorithm.
Lexicon reverbs are renowned for smooth tails and controlled frequency response. However, in many cases the earlier components are more impor- tant. This may be true for some forms of popular music and is even more true for
Pitch Shift - Multivoice
This pitch shifter shares the attributes of all other delay algorithms – mul- tiple voices with independent panning and EQ – and adds the ability to shift each voice by as much as an octave up or down. It may be used for chords, voice fatteners, rising/falling echos or many other effects.
The number of voices that appear in this algorithm is dependent on the type of machine it’s loaded into. In the case of Quad, there will be twelve voices (3 per channel). In the case of Five Channel, there will be fifteen. The pre-
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