
1. SPECIFICATIONS
1 MONITOR  | Monitor Position  | 
HORIZONTAL | Horizontal Synchronous Frequency  | 
15/31 kHz  | 
2 CONTROL PANEL
 NEW ASTRO CITY, NAOMI CABINET, NET CITY, BLAST CITY (PART NO. 
  | 
  | 00H  | 
  | FFH  | 
  | 
FFH  | 00H  | 
  | 
  | 
  | BBUTTON  | 
  | 00H ABUTTONFFH  | |
  | ANALOG  | BAT MECHA  | 
  | LEVER  | 
  | 
  | PLAYER 1  | |
  | 
  | 00H  | |
  | FFH  | 
  | |
1P 2PFFH  | 00H  | 
  | |
START  | 
  | BBUTTON  | |
00HABUTTON FFH  | |||
  | |||
  | ANALOG  | BAT MECHA  | |
  | LEVER  | 
  | |
  | PLAYER 2  | ||
ANALOG LEVER: Move cursor (for throwing, batting); Specify base (for defense, base running)
A BUTTON: Throw (for defense); Steal base (for batting); Advance to next base (for base running)
Enter command (within command acceptance time)
B BUTTON: Check runner (for throwing); Move between bases (for defense); Return to base (for running)
Enter command (within command acceptance time) BAT MECHA: Swing
START: Start game; Time out (for throwing, batting)
The analog input on the I/O board uses the following channels:  | 
  | ||
CH0 : 1P ANALOG LEVER VOLUME VERTICAL  | UP(FFH) DOWN(00H)  | ||
CH1 : 1P ANALOG LEVER VOLUME HORIZONTAL LEFT(FFH)  | |||
RIGHT(00H)  | 
  | 
  | 
  | 
CH2 : 1P BAT MECHA VOLUME  | STANDARD POS.(00H)  | MAX(FFH)  | |
CH3 : (RESERVE)  | 
  | 
  | 
  | 
CH4 : 2P ANALOG LEVER VOLUME VERTICAL  | UP(FFH) DOWN(00H)  | ||
CH5 : 2P ANALOG LEVER VOLUME HORIZONTAL LEFT(FFH)  | |||
RIGHT(00H)  | 
  | 
  | 
  | 
CH6 : 2P BAT MECHA VOLUME  | STANDARD POS.(00H)  | MAX(FFH)  | |
CH7 : (RESERVE)  | 
  | 
  | 
  | 
3Minimum DIMM Memory Capacity 256 MB
10