Using with other equipment
Before use
•Switch [PLAY SELECT] to select the media to be used
•Turn [MODE] on the rear panel to TURNTABLE
•Insert the SD Memory Card or CD to be used
Linking different tracks
(e.g.) Using the DJ Mixer, link track A that is currently being played with track B that will be played next.
Before use:
•Connect main unit 1 (track A) with DJ mixer CH1 and main unit 2 (track B) with CH4. ( page 8)
•Adjust buttons and control knobs of CH1 and CH4 on the DJ mixer so mixed sound is output from the master output.
(Refer to the DJ mixer’s operating instructions.)
•Push the cross fader to the CH1 side to play track A.
(Only track A audio is output from the master output (speaker).)
functions | 1 Cue track B using the DJ mixer moni- | |
| tor (headphone) | |
| (Refer to the DJ mixer’s operating instructions.) | |
Other | •Search for the track’s cue point (first beat) and set the cue | |
point. | ||
| ||
| 2 Match with track A being played on the | |
| speaker, on unit 2 (track B) | |
| Press [PLAY/PAUSE] to play track B | |
| •Track A is only output on the speaker, track B is output from | |
| the monitor headphones. | |
| 3 Adjust [TEMPO] on unit 2 (track B) and | |
| match the BPM (beats per minute) on | |
| track A and track B by listening | |
| •Use [TEMPO] on unit 2 (track B) |
to adjust track B’s BPM value to | BPM | |
approximately match the BPM | ||
| ||
value of track A indicated in the |
| |
display. |
|
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4 On unit 2 (track B),
Stop the platter slip surface and press [CUE STOP] to return to the cue point
5 Match with track A again, on unit 2 (track B)
Press [PLAY/PAUSE] and play track B
6 Checking the audio through the moni- tor (headphones), gradually slide the mixer’s cross fader towards the CH4 side
•Track B audio is mixed with track A audio from the speaker and output.
•When the cross fader has been completely moved to the CH4 side, the transition from track A to track B is complete.
Unit’s initialize memory function
Initializing this unit’s memory
You can
•Cue bank, cue pad, loop play
•Vinyl simulator, dynamic effect settings
•Auto Cue on, off settings and auto cue level settings
•Instant change settings
50 CDs or SD Memory Cards worth of data items of the above indi- cated media data.
•Display angle, display contrast settings
When the power is off
While holding down [SAMPLE PADS 1] and [SAMPLE PADS 4], press [POWER OFF ON] to turn the power on, and release [SAMPLE PADS 1] and [SAMPLE PADS 4] after “INITIALIZED” appears in the display
•All memory content is
•The display returns to its original state and you can begin operat- ing.
Glossary
•SD Audio
An audio standard for SD Memory Cards. An encryption technology is used in order to protect copyrights and the legal rights of the con- sumer as well as help develop a healthy music culture. There are restrictions upon the copying of data etc. Use an application like SD- Jukebox etc. for creating data.
•Cue
Used to begin play. On this unit the cue point is used to store the beginning of a track or an arbitrary point of a track to memory and then to instantly begin play from this point.
•Platter slip surface
The rotatable surface on an analog turntable which you place a record. Although this unit is a digital turntable, play functionality is the same as when operating a platter slip surface on an analog turntable.
•MP3 album
When creating multiple MP3 files on a computer and writing to a CD- ROM, you can organize the files using folders. These folders are called albums on this unit. When you want to play tracks in sequential order on this unit, use numbers like 001 and 002 etc. for naming the al- bums. ( Page 22)
RQT7114