17
<DRB1192>
By connecting the optional CD players CDJ-500G and CDJ-500 to CH1 and CH2, the player can be started using the channel
fader or cross fader controls. (The control cable must be connected.)
USING THE FADER START FUNCTION
Cross fader control
Assign (B) switch
Cross fader switch
Fader Start Play
When the DJ mixer DJM-500 and the CD player CDJ-500G for DJs are connected using the control cable, fader start play
can be performed. This means that by increasing the mixer fader control, the pause of the player will be released and the
song starts immediately automatically. The cross fader can also be used to perform fader start play. By returning the fader
to the original position, as the player will be returned to the cue point (back cue), sampler playing can also be performed.
(DJM-500 fader start play can be performed even when combined with the CDJ-500G and CDJ-500 . However, back cue
play can be performed only when combined with the CDJ-500 .)
Cross Fader Start Play and Back Cue Play
A can be started just by moving the cross fader control
from right to left during standby when A is at the cue point.
Likewise, B can also be started just by moving the cross
fader control from left to right during standby when B is
at the cue point.
At the same time, A will back cue (returns to the cue point).
Channel fader controls
Fader start switches
assign (A) switch
Control cable
DJM-500
CROSS FADER
CDJ-500 CDJ-500
AB

Starting the Channel fader

1Turn off the cross fader switch.

2Turn on the fader start switch of the channel

connected to the player to be controlled.

3Minimize the channel fader controls fully.

4Set the cue point of the player and set the

player to standby at this cue point.

5To start playing, raise the cross fader volume

at the timing to be started.

The cue point may be preset in the CDJ-500 . In this
case, there is no need for the player to standby at the
cue point.
After playing starts, if the fader control is completely
returned to the original position, the player will return
to the cue point and set into the standby state.

5Set the cue point of the player and set the

player to standby at this cue point.

6To start playing, raise the cross fader volume

at the timing to be started.

* This function will not work when assigns A and B are
the same CH, etc.
[Example]
1234
ASSIGN A
CROSS FADER
<A B>

Starting the Cross Fader

1Turn on the cross fader switch.

2Turn on the fader start switch (CH-1 or CH-2)

of the channel connected to the player to be

controlled.

3Select the channel connecting the player with

the assign switch.

4Minimize the cross fader of the selected chan-

nel fully. (The example is the case of connect-

ing the player to CH-1.)

MONITOR EQ
+12dB–12dB
MONITOR LEVEL
0dB
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MASTER BALANCE
BOOTH MONITOR LEVEL
RL
PARAMETER
CH.SELECTOR
MAXMIN
EFFECT ON/OFF
0dB
AUTO BPM COUNTER SELECTOR
MONITOR
MONO STEREO
PHONES
1234
ASSIGN A
1234
234MIC
MASTER
ASSIGN B
OFF ON OFF ON
FADER START
OFF ON
CROSS FADERCH-2CH-1
CROSS FADER
<A B>
1
ECHO
AUTO PAN FLANGER
PITCH
SHIFTER
DELAY
SEND/
RETURN
REVERB
AUTO
BPM
EFFECT SELECTOR
%
mSec
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