Using Lesson Mode

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Using Lesson Mode

When using a two-hand tune, the note lengths are not indicated in easy play and slow play modes (Step 1 and Step 2). The key light goes out as soon as you press the correct key and the next note’s key flashes.

You might not be able to see the keyboard keys light under direct sunlight or in other brightly lit areas.

You can also press any key on the keyboard instead of ONE KEY PLAY. You do not have to worry about pressing the correct key, just concentrate on pressing the key in time.

The rhythm (percussion) part does not sound during slow play.

Up to four keyboard keys can be lit at the same time.

When using an auto-accompaniment tune, the lights indicate which note to play and how long that note should be played. A key with a steady light is the one you should play, and it stays lit for as long as the note should last. A key with a flashing light indicates the next note you play.

When a key light goes out momentarily then lights again, it indicates that the same note should be played in succession.

Playing the Left Hand Part

PART SELECT works only in lesson mode.

To check which part is active now, press STEP 3. The keys at either end light to show you the current mode setting. Press STEP 1 or STEP 2 to return to the level you want, if necessary.

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The keyboard’s lesson mode helps you follow along with any of the prerecorded tunes, even if you have no experience playing a keyboard. The keyboard lets you play along with one finger at first, then use normal fingering at a slow tempo, then finally normal fingering at full speed. ￿

The prerecorded tune numbers 00 through 84 contain the accompaniment part, and tune numbers 85 through 99 are for two- handed play.

1.Press SONG. The SONG indicator lights and the currently selected song number appears.

2.Look up the number of the tune you want to play in the song list and input its two-digit number. Precede a single-digit number with 0. For example, to select 07 (“I Just Called to Say I Love You”), press 0 7.

If you enter an incorrect first digit, press SONG to clear your entry, then enter the correct digit.

3.Select the step you want to take; STEP 1, STEP 2, or STEP 3, then press that button. The corresponding indicator lights.

Step 1: Easy Play

After a count sounds (and the intro measures if the selected tune has intro measures), the keyboard waits for you to play the first note. Press either ONE KEY PLAY button. The keyboard plays the first note of the melody for an auto- accompaniment tune or the right hand part for two-hand tunes and the auto- accompaniment or the left hand part. Keep on pressing either ONE KEY PLAY button in time with the music. You might want to use two fingers to press either ONE KEY PLAY button alternately for tunes that have rapid tempo.

Step 2: Slow Play

After a count sounds (and the intro measures if the selected tune has intro measures), the keyboard waits for you to play the first note. Press the keys as they light. The accompaniment (left hand) part of the tune follows along as you play the melody (right hand) part. You can play at the pace you want, as the auto-accompaniment or left hand part waits until you press the correct

key. The key for the next note flashes, and lights when you play the note. ￿

Step 3: Normal Play

At this level, the keyboard’s keys still light, but they no longer wait for you to press the correct key. The accompaniment part or left hand part is played at normal speed, no matter what

you play (or do not play). Try not to delay the accompaniment – you can still slow down the tempo using TEMPO ￿ if the normal speed is still too fast for you. Press TEMPO ￿ and ￿ at the same time to return the tempo to its initial preset setting.

4.To stop the session, press START/STOP. The STEP indicator turns off.

The keyboard is still in the lesson mode, so you can restart the lesson by pressing STEP 1, STEP 2, or STEP 3.

To exit the lesson mode and return to normal mode, press SONG.

You can press ONE KEY PLAY, STEP 1,

STEP 2, and STEP 3 any time to enter lesson mode and start practicing, except while a demo tune is playing (in which case the previously selected tune starts). The first time the keyboard is

turned on, it automatically selects song 00 (“My Heart Will Go On”)￿.

In the Normal Play mode (Step 3), the applicable key remains lit as long as its note plays. The key for the next note to be played does not flash. Keys light when their notes start to play.

For the accompaniment, the root note and other notes that form the chord alternately light. For example, for the chord C-E-G, the C key and E/G keys light alternately.

Some tunes use chords (such as C6) that cannot be played with the FINGERED setting. In the FINGERED mode, even if you finger the chords according to the keys that are lit, chords might sound differently from the ones produced during demo play.

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Once you master the right-hand part of the two-hand tunes (85 through 99), you can practice the left hand part. ￿

1.Press STEP 1, STEP 2, or STEP 3. The corresponding indicator lights.

2.Press PART SELECT. After a count beat sounds, the right-hand part starts to play and the keys for the left-hand part notes flash.

Repeatedly press PART SELECT to alternate between left-hand and right- hand modes.

3.To stop playing the melody, press START/STOP. The indicator goes out.

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Radio Shack LK-1161 owner manual Using Lesson Mode, Playing the Left Hand Part, You can press ONE KEY PLAY, Step

LK-1161 specifications

The Radio Shack LK-1161 is a notable entry in the realm of personal computing, particularly recognized for its balance of affordability and functionality. Released in the early 1980s, the LK-1161 was a powerful home computer that captured the attention of tech enthusiasts and casual users alike.

One of the standout features of the LK-1161 was its keyboard design, which catered to users looking for an efficient and pleasant typing experience. The integrated keyboard not only streamlined the design of the computer but also provided tactile feedback that many found appealing. This made the LK-1161 a popular option for those who required a reliable interface for programming and word processing.

The LK-1161 was powered by a robust Zilog Z80 microprocessor, a popular choice in many 8-bit computers of that era. This processor enabled the computer to handle various software applications efficiently, making it suitable for both home and educational use. With a clock speed of 4 MHz, users could enjoy a responsive system capable of multitasking between simple applications.

In terms of memory, the LK-1161 was equipped with 64KB of RAM, expandable to higher capacities with additional modules. This flexibility allowed users to adapt the computer to their needs, install more advanced software, or handle larger projects. The built-in BASIC programming language also provided a foundation for users to explore coding, making the LK-1161 a popular choice among budding programmers.

The graphics capabilities of the LK-1161 were modest compared to modern standards but were acceptable for its time. With support for several display modes, users could enjoy text and simple graphics, making the computer suitable for early gaming experiences and educational software.

Storage options included a built-in cassette interface for loading and saving programs, and users could also connect external floppy disk drives to enhance storage capabilities. This adaptability made it easy for users to manage data and software without relying solely on cassette tapes.

Connectivity was another strong point, with RS-232 serial ports allowing users to connect printers and modems. This facilitated data transfer and made it easier to print documents or connect to bulletin board systems.

Overall, the Radio Shack LK-1161 emerged as a versatile computing solution in its era, offering a way for individuals to engage with technology. With its blend of operational efficiency, user-friendly design, and expandability, it remains a memorable piece of computing history, symbolizing the early days of personal computing and its journey towards the modern era.