(D) GAME SCREEN
Position- |
| |
During communication play: | Time remaining | |
your position/total numbers of vehicles in play |
| |
During single play mode: | Lap Counter (Displays the lap) | |
your position | ||
|
Total time & Lap time
BOOST remaining
Engine damage gauge
Damage warning lamp
| Current speed |
The rival position marker | Speed meter & BOOST |
during communication play | time remaining |
(E) GAME OVER
The purpose is to finish the predetermined number of laps within the time limit.
There are 3 laps in the EXPERT course and 4 in the other courses. When the remaining time becomes zero, you have to retire unfinished. Pass through the checkpoints on the course, and you can get extra time. When the first position player goes through the checkpoint, extra time is given to other players. The same applies to communication play.
(F) DAMAGE SYSTEM
When hitting or making contact with obstacles, damage increases and the gauge displayed at the lower left screen turns yellow. Recovery is possible if you do not hit or make contact with them thereafter. When damage reaches the maximum, the gauge turns red and BOOST cannot be used due to the limitation applied to the maximum speed. The condition can automatically be restored, however, it takes approximately 10 seconds to do so.
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