SYMBOL SETS
Let’s summarize briefly, to put the subject of symbol sets in context.
The attributes of a font determine what that font will look like when it is
printed. We covered all but orientation at the start of this chapter, and
orientation in the last chapter. A font’s attributes include:
l orientation (portrait or landscape)
l symbol set (which we’ll look at next)
l spacing (monospaced or proportional)
l pitch (10 or 16.66 characters per inch, for example)
l font height (measured in points)
l style (upright or italics)
. stroke weight (light, medium or bold)
l typeface (Line Printer, Tms Romn, Courier and so on)
Though they are not font attributes, such printing features as subscripts,
superscripts and underlining are treated along with fonts in the following
chapters. Each emulation has its own way of providing these features.
Incidentally, the best way to underline is to use the underline command in the
emulation you are using, instead of backspacing and overprinting with the
separate underline character (J. If you do the latter with proportionally
spaced text, you’ll usually find the underlining is too long for the text.
What are symbol sets?
Keyboards differ from country to country. The British need their f symbol,
the French need their c and e, the Spanish need their i and A etc. Scientists
need particular mathematical signs too. There easily could be four hundred
or mote possible symbols for any given font.
However, the number of symbols printers store for a font is limited to 256
slots, as in ASCII. So some symbols, or the order of some symbols, can differ
in any font. Each unique selection and arrangement of symbols is a symbol
set (sometimes called a “graphic set” or “character set”).
The symbol at position 91 for example is an open bracket, [ , in the usual
ASCII symbol set. But the same position holds f (capital A with an umlaut)
in the German symbol set.
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