Two separate maps were used for the benchmark. The first is Demo_1, which is the default DOOM3 benchmark, and consists of the Mars City Underground level right after the demonic invasion, where you confront a number of Imps and UAC personnel turned into Zombies.

The second map, VIAVGA_D3, is a custom-recorded DOOM3 benchmark created by VIA Arena and is available for download. This visually intensive benchmark is based on one of VIA Arena’s premier custom-made multiplayer maps for DOOM3. Not only is this map designed for lots of fast-and-furious deathmatch fragging, but it’s perfect for stressing even the fastest video cards and CPUs.

Because DOOM3 scales well visually at lower resolutions, the game still looks pretty good at 800x600 and 1024x768. Since the majority of environments in the game are dark, using higher antialiasing settings to eliminate jaggies isn't as much an issue as it would normally be. Acer doesn’t specify in the documentation or their website what the response time for the 15.4” WSXGA+ LCD display is, but I detected no ghosting while playing DOOM3 or any other game on the Ferrari 4000.

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Toshiba 4000 4005WLMi, LX.FR406.035 manual Copyright 2003-2007 by Barry Little. All Rights Reserved