Channel and Graphic Equalizers

Equalization for music

The Graphic Equalizer is designed not only for use in preventing feedback and equalizing uneven room frequency response to be flat, but also for equalizing frequency response to your tastes and producing favourable sound for you. Fig. 1 shows each frequency band and its corresponding auditory feeling. Fig. 2 and Table 1 show the relation between each musical instrument and its frequency band. They can be of great help in the equalizer operation. (They are referenced from a book entitled "Practical Guide for Concert".)

EQUALIZATION CHART

These sounds

The rhythm

Probably the most

Upper vocal region.

Presence range.

Sibilance

are felt more

section appears

important of all. Most

Too much here will

Great achievement

levels can be

than really

here. Either a fat

all instruments

cause great fatigue,

in overall level can

controlled

heard. They

or thin sound can

contain harmonics

and loss of speech

be had here. Too

here. Bright,

give a sense of

be heard by mis-

here.

intelligence. Reducing

little causes a "far

clean defini-

power. Too

EQ here. Too much

300Hz boosting can

3k can bring vocals

away" sound.

tion.

much produces

becomes boomy.

cause horn-like

on top.

 

 

a muddy

Bass guitar-Snare-

sounds. 1k to 2k

 

 

 

sound.

Toms.

sounds tinny. Too

 

 

 

 

 

much here sounds

Figure 1

 

 

 

 

like the telephone.

 

 

INSTRUMENT CHART

INSTRUMENT EQUALIZATION CHART

Acoustic guitar

Bass strings resonate between 70 to 120Hz, body around 300Hz.

 

Avoid boosting these to stop feedback. 3kHz and 5kHz give great

 

"clarity".

Electric guitar

Resonances differ—depending on type. Good full sounds around

 

300 to 500Hz. Clarity at 3kHz.

Bass guitar

Extreme lows are at 60 to 90Hz. "Pick" or "pluck" sounds are

 

around 800 to 1200Hz. Upper harmonics clarified about 3kHz.

Human voice

Good fullness at 150Hz. Watch for "boominess" around 250Hz.

 

Mid-range 10kHz.

Piano (Acoustic)

Bass strings resonate around 100Hz. Watch for sub-harmonics at

 

30 to 50Hz.

Piano (Electric)

Good mid-clarity at 3kHz to 5kHz thins out rapidly in high end. Be

 

careful around 1.5kHz to 2.5kHz to avoid the "bar room sound."

Organ

Usually dies under 200Hz. Has great mid-sounds around 1200 to

 

2000Hz. Top end cuts off at 6kHz.

Violin

Rich fullness at 400Hz. Natural raids around 1500 to 2500Hz.

 

Avoid "scratch" sounds at 8kHz.

Brass instruments

Watch for "hot" mids around 2kHz. Low end boost around 400Hz.

 

Top end clarity at 6kHz.

Bass drum

Great low "kick" at 40Hz. The mids at 2kHz gives the familiar

Snare drum

Tom Tom

Floor Tom

Hi Hat

Cymbal overhead

Talk Box

"punch."

Good fullness at 100Hz. The "crack" is boosted at 2kHz. The snares extend to above 4kHz.

The main fullness is around 200Hz. The mid punch extends to 4kHz.

Same as tom, but extends down to 80Hz.

Watch for the "gong" sound around 300Hz. Good "shimmer"

sounds are around 8kHz to 10kHz.

About the same as hi-hat but has more low end around 150Hz. Depending on the guitar sound driving it and the resonance of each

player's mouth, should have great "bite" around 1200Hz and dies above 6kHz.

Figure 2

Table 1

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Trane RX-212 instruction manual Channel and Graphic Equalizers, Equalization for music