Diamond Multimedia 9600 PRO manual Add an Application Profile, Select or Create a Preset

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3D OpenGL® Overrides 11

Add an Application Profile

To add an application to the Application Profile list:

1Click the 3D icon in ATI Displays.

2Click Add.

3Browse to the desired application.

4Click Choose.

Select or Create a Preset

ATI Displays includes a number of predefined OpenGL® presets that can be applied to any application. You can also create your own unique preset.

To select a Preset:

1Click the 3D icon in ATI Displays.

2Select the desired preset from the Preset drop-down menu.

To create a new preset:

1Click the 3D icon in ATI Displays.

2Click Preset drop-down menu and select New Preset.

3Enter a name for the preset.

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Contents Radeon 9600 PRO PC & Mac Edition Disclaimer Table of Contents Glossary Index Compliance InformationIntroduction System RequirementsExternal Connections Multimedia Features Related DocumentationViewing 3D Graphics TV Out Support Page ATI Displays Control Panel IntroductionOpen the ATI Displays control panel Advanced Display Options ATI Displays Control PanelDisplay Scaling VersaVision TabAdvanced Display Options Display Control Tab 3D OpenGL Overrides Advanced DFP TabAdd an Application Profile Select or Create a PresetTo select a Preset To create a new presetEnabling Mac2TV Set Up TabControls Tab Optimizing Mac2TVRatio/Size Tab Ratio/Size Tab Using DVD and QuickTime Playback ATI Displays PreferencesATI Displays Help Using Radeon 9600 PRO PC & Mac Edition DVI Connector Using Digital Flat Panel DVIDVI-I Connector Single link DVI-I Monitor port Video Mode Table SpecificationsDigital Flat Panel Connection Type Resolution Example ProductProduct Registration Customer Care ReferenceLatin Compliance Information FCC Compliance InformationIndustry Canada Compliance Statement This product was manufactured by ATI Technologies Inc Glossary Alpha BlendingAnisotropic Filtering Bilinear Filtering Anti-aliasingAspect Ratio Back BufferCharisma Engine BitmapBrightness BufferDual-Link DVI Color CorrectionColor Curve DitheringFrame Buffer Dot pitchFlat Shading FogHue Frames Per SecondGamma Gouraud ShadingMipmapping Keyframe InterpolationKTX Buffer Region Extension LightingPixel Offscreen MemoryOpenGL PipelineRendering ResolutionPixel Tapestry Refresh RateSpecular Highlight Shadow MaskSmartShader SmoothVisionVertex Shader Transition Minimized Differential Signaling TmdsTrilinear Filtering VersaVisionVGA Connector ADC IndexColor 26, 27, 28, 29, 30, 32, 33 Ntsc 12, 31 TV 13, 14 VGA 33