Diamond Multimedia 9600 PRO manual Offscreen Memory, OpenGL, Pipeline, Pixel

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flicker-free. The acronym refers to the National Television Systems Committee, which devised this color video standard in 1953.

Offscreen Memory

An area of memory used to preload images so that they can be quickly drawn to the screen. Offscreen memory refers to all of the remaining video memory not taken up by the front buffer, which holds the contents of the display screen currently visible.

OpenGL®

Short for “Open Graphics Library,” this is an industry standard for cross- platform 3D graphics development. It consists of a large number of functions that can be called upon in various programs, such as games, CAD, and virtual-reality systems, to produce complex 3D objects from simpler, more “primitive” building blocks. Implementations currently exist under Windows®, Mac OS® X, and various forms of Unix, including Linux®.

PAL

An acronym for “Phase Alternating Line”, the name for a video broadcast standard used in much of Europe (except France), most of Asia, the Middle-East, Africa and Australia. It draws a total of 625 vertical interlaced frames of video at a refresh rate of 25 Hz.

Pipeline

In relation to computer graphic processors, refers to the number of separate arithmetic units available for rendering the output on a display. In general, more pipelines available on a graphical processor means there are more 3D rendering capabilities available, increasing overall 3D performance.

Pixel

All computer images are made up of tiny dots. Each individual dot is called a pixel, a word created from the term “picture element.” A pixel is the smallest indivisible unit of a digital image and can be only a single color. The size of the pixel depends on how the display resolution has been set. The smallest size a pixel can be is determined by the display’s dot pitch, which is measured in millimeters (mm).

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Contents Radeon 9600 PRO PC & Mac Edition Disclaimer Table of Contents Compliance Information Glossary IndexIntroduction System RequirementsExternal Connections Multimedia Features Related DocumentationViewing 3D Graphics TV Out Support Page ATI Displays Control Panel IntroductionOpen the ATI Displays control panel ATI Displays Control Panel Advanced Display OptionsVersaVision Tab Display ScalingAdvanced Display Options Display Control Tab Advanced DFP Tab 3D OpenGL OverridesSelect or Create a Preset To select a PresetTo create a new preset Add an Application ProfileSet Up Tab Enabling Mac2TVOptimizing Mac2TV Controls TabRatio/Size Tab Ratio/Size Tab Using DVD and QuickTime Playback ATI Displays PreferencesATI Displays Help Using Digital Flat Panel DVI Using Radeon 9600 PRO PC & Mac Edition DVI ConnectorDVI-I Connector Single link DVI-I Monitor port Specifications Video Mode TableConnection Type Resolution Example Product Digital Flat PanelReference Product Registration Customer CareLatin Compliance Information FCC Compliance InformationIndustry Canada Compliance Statement This product was manufactured by ATI Technologies Inc Glossary Alpha BlendingAnisotropic Filtering Anti-aliasing Aspect RatioBack Buffer Bilinear FilteringBitmap BrightnessBuffer Charisma EngineColor Correction Color CurveDithering Dual-Link DVIDot pitch Flat ShadingFog Frame BufferFrames Per Second GammaGouraud Shading HueKeyframe Interpolation KTX Buffer Region ExtensionLighting MipmappingOffscreen Memory OpenGLPipeline PixelResolution Pixel TapestryRefresh Rate RenderingShadow Mask SmartShaderSmoothVision Specular HighlightTransition Minimized Differential Signaling Tmds Trilinear FilteringVersaVision Vertex ShaderVGA Connector Index ADCColor 26, 27, 28, 29, 30, 32, 33 Ntsc 12, 31 TV 13, 14 VGA 33