Diamond Multimedia 9600 PRO manual Bitmap, Brightness, Buffer, Charisma Engine, Color Component

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memory can only encode to either “0” or “1.” So a graphical bit depth of 1 means that the display can only show two colors, the black and white of a monochrome display. Four-bit color depth is capable of displaying 16 colors because there are only 16 different combinations of 4 bits (“0000”, “0001”, “0010”... to “1111”). Sixteen-bit color is capable of reproducing 65,536 colors, and 24-bit color can display up to 16,777,216 individual colors.

Bitmap

A bitmap is a graphic or character representation composed of individual pixels, arranged horizontally in rows. A monochrome bitmap uses one bit per pixel (bpp). Color bitmaps may use up to 32bpp, depending on the color depth selected.

Brightness

The amount of white or black that is applied to all colors onscreen. By making the screen “brighter” you are adding more white to it. This should not be confused with luminosity, which measures the actual light level emitted from the computer display.

Buffer

A name referring to portions of on-board video memory. One large buffer is always used to display images to the screen; this is the “display buffer.” The rest of offscreen memory is typically used by applications as back buffers, z-buffers, and texture buffers.

Charisma Engine™ II

Incorporating a programmable Vertex Shader pipeline, Charisma Engine™

IIis a transform and lighting engine designed to make 3D characters and transitions even more life-like.

Color Component

Three color components—Red, Green, and Blue—combine in various intensities to determine the color of each pixel on the screen. The values of each color component are graphically represented by a corresponding color curve.

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Contents Radeon 9600 PRO PC & Mac Edition Disclaimer Table of Contents Glossary Index Compliance InformationSystem Requirements IntroductionExternal Connections Related Documentation Multimedia FeaturesViewing 3D Graphics TV Out Support Page Introduction ATI Displays Control PanelOpen the ATI Displays control panel Advanced Display Options ATI Displays Control PanelDisplay Scaling VersaVision TabAdvanced Display Options Display Control Tab 3D OpenGL Overrides Advanced DFP TabAdd an Application Profile Select or Create a PresetTo select a Preset To create a new presetEnabling Mac2TV Set Up TabControls Tab Optimizing Mac2TVRatio/Size Tab Ratio/Size Tab ATI Displays Preferences Using DVD and QuickTime PlaybackATI Displays Help Using Radeon 9600 PRO PC & Mac Edition DVI Connector Using Digital Flat Panel DVIDVI-I Connector Single link DVI-I Monitor port Video Mode Table SpecificationsDigital Flat Panel Connection Type Resolution Example ProductProduct Registration Customer Care ReferenceLatin FCC Compliance Information Compliance InformationIndustry Canada Compliance Statement This product was manufactured by ATI Technologies Inc Alpha Blending GlossaryAnisotropic Filtering Bilinear Filtering Anti-aliasingAspect Ratio Back BufferCharisma Engine BitmapBrightness BufferDual-Link DVI Color CorrectionColor Curve DitheringFrame Buffer Dot pitchFlat Shading FogHue Frames Per SecondGamma Gouraud ShadingMipmapping Keyframe InterpolationKTX Buffer Region Extension LightingPixel Offscreen MemoryOpenGL PipelineRendering ResolutionPixel Tapestry Refresh RateSpecular Highlight Shadow MaskSmartShader SmoothVisionVertex Shader Transition Minimized Differential Signaling TmdsTrilinear Filtering VersaVisionVGA Connector ADC IndexColor 26, 27, 28, 29, 30, 32, 33 Ntsc 12, 31 TV 13, 14 VGA 33