Diamond Multimedia 9600 PRO manual Frames Per Second, Gamma, Gouraud Shading, Hue, HyperZ

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Frames Per Second

In terms of 3D graphics, refers to the rate at which the graphic processor can render new screens per second. Higher rates equals better, more naturalistic performance for such things as games set in a 3D environment. Sometimes abbreviated to “fps.”

Gamma

Sometimes confused with brightness, gamma actually refers to the correction that is applied to any display device in order to produce more gradual increases or decreases in the perceived brightness for that device. A change in gamma produces a non-linear change in the color curve, ensuring that perceived changes in color and intensity are consistently applied.

Gouraud Shading

A shading method used to produce a smooth lighting effect across a 3D object. A specific color is used at each vertex of a triangle or polygon and interpolated across the entire face.

Hue

Refers to a specific color within the visible spectrum of light, defined by its dominant wavelength. A light wave with a central tendency within the range of 565-590 nm is visible as yellow. In the standard RGB color space used by most computer displays, hue refers to a coordinate of the color as described by its red, green, and blue values, minus any additional brightness or saturation values for that color.

HyperZ™

HyperZ™ decreases the amount of information sent to the frame buffer, easing memory bandwidth limitations and allowing for ultra-high resolutions and full-screen 3D acceleration in true color. It uses a Hierarchical Z-buffer visibility algorithm to eliminate blocks of pixels that are hidden behind displayed triangles, Z Compression to compress and speed the resulting visual data and Fast Z-Clear, which updates only those pixels whose values have changed.

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Contents Radeon 9600 PRO PC & Mac Edition Disclaimer Table of Contents Compliance Information Glossary IndexSystem Requirements IntroductionExternal Connections Related Documentation Multimedia FeaturesViewing 3D Graphics TV Out Support Page Introduction ATI Displays Control PanelOpen the ATI Displays control panel ATI Displays Control Panel Advanced Display OptionsVersaVision Tab Display ScalingAdvanced Display Options Display Control Tab Advanced DFP Tab 3D OpenGL OverridesTo create a new preset Select or Create a PresetTo select a Preset Add an Application ProfileSet Up Tab Enabling Mac2TVOptimizing Mac2TV Controls TabRatio/Size Tab Ratio/Size Tab ATI Displays Preferences Using DVD and QuickTime PlaybackATI Displays Help Using Digital Flat Panel DVI Using Radeon 9600 PRO PC & Mac Edition DVI ConnectorDVI-I Connector Single link DVI-I Monitor port Specifications Video Mode TableConnection Type Resolution Example Product Digital Flat PanelReference Product Registration Customer CareLatin FCC Compliance Information Compliance InformationIndustry Canada Compliance Statement This product was manufactured by ATI Technologies Inc Alpha Blending GlossaryAnisotropic Filtering Back Buffer Anti-aliasingAspect Ratio Bilinear FilteringBuffer BitmapBrightness Charisma EngineDithering Color CorrectionColor Curve Dual-Link DVIFog Dot pitchFlat Shading Frame BufferGouraud Shading Frames Per SecondGamma HueLighting Keyframe InterpolationKTX Buffer Region Extension MipmappingPipeline Offscreen MemoryOpenGL PixelRefresh Rate ResolutionPixel Tapestry RenderingSmoothVision Shadow MaskSmartShader Specular HighlightVersaVision Transition Minimized Differential Signaling TmdsTrilinear Filtering Vertex ShaderVGA Connector Index ADCColor 26, 27, 28, 29, 30, 32, 33 Ntsc 12, 31 TV 13, 14 VGA 33