Diamond Multimedia 9600 PRO manual Keyframe Interpolation, KTX Buffer Region Extension, Lighting

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Keyframe Interpolation

This feature is also known as “morphing.” In an animation, a start and end point are picked as the key frames. In a 3D rendering, the start point could have a character with a neutral expression, and the end point could have that same character smiling. Additional frames are interpolated (inserted) between the two keyframes in order that “morphs” (transforms) the image so that there is a smooth transition between the key frames.

KTX Buffer Region Extension

This OpenGL® programming term refers to a feature that rapidly updates portions of the display of 3D modelling applications that change very quickly, or have been moved or occluded. It does this by optimizing the storage of buffer regions in the graphics card’s memory buffer. Other applications are typically not adversely affected when this is enabled.

Lighting

In 3D computer graphics, refers to aspects and quality of the virtual light source being used to make an object visible. Lighting can strongly affect the “mood” of a scene. For example, a “harsh” light could be a bare lightbulb that is glaringly bright on the objects closest to it while casting strong shadows in the background. A “softer” light would be more diffuse and not cast shadows, such as you would get outdoors on a typical overcast day.

Mipmapping

The most memory-intensive aspect of 3D graphics are the textures that give an object its realism (like wood, marble, leather, and cloth). Because objects in real life become less detailed as they move farther away from the viewer, 3D programmers simulate this by using less detailed, lower resolution texture maps on distant objects. These texture maps are merely scaled down versions of the main texture map used when the object is up close, and they use less memory.

NTSC

The name for the type of analog television signal used throughout the Americas (except Brazil) and in Japan. It draws a total of 525 vertical interlaced frames of video at a refresh rate of 60 Hz, making it relatively

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Contents Radeon 9600 PRO PC & Mac Edition Disclaimer Table of Contents Glossary Index Compliance InformationExternal Connections IntroductionSystem Requirements Viewing 3D Graphics Multimedia FeaturesRelated Documentation TV Out Support Page Open the ATI Displays control panel ATI Displays Control PanelIntroduction Advanced Display Options ATI Displays Control PanelDisplay Scaling VersaVision TabAdvanced Display Options Display Control Tab 3D OpenGL Overrides Advanced DFP TabAdd an Application Profile Select or Create a PresetTo select a Preset To create a new presetEnabling Mac2TV Set Up TabControls Tab Optimizing Mac2TVRatio/Size Tab Ratio/Size Tab ATI Displays Help Using DVD and QuickTime PlaybackATI Displays Preferences Using Radeon 9600 PRO PC & Mac Edition DVI Connector Using Digital Flat Panel DVIDVI-I Connector Single link DVI-I Monitor port Video Mode Table SpecificationsDigital Flat Panel Connection Type Resolution Example ProductProduct Registration Customer Care ReferenceLatin Industry Canada Compliance Statement Compliance InformationFCC Compliance Information This product was manufactured by ATI Technologies Inc Anisotropic Filtering GlossaryAlpha Blending Bilinear Filtering Anti-aliasingAspect Ratio Back BufferCharisma Engine BitmapBrightness BufferDual-Link DVI Color CorrectionColor Curve DitheringFrame Buffer Dot pitchFlat Shading FogHue Frames Per SecondGamma Gouraud ShadingMipmapping Keyframe InterpolationKTX Buffer Region Extension LightingPixel Offscreen MemoryOpenGL PipelineRendering ResolutionPixel Tapestry Refresh RateSpecular Highlight Shadow MaskSmartShader SmoothVisionVertex Shader Transition Minimized Differential Signaling TmdsTrilinear Filtering VersaVisionVGA Connector ADC IndexColor 26, 27, 28, 29, 30, 32, 33 Ntsc 12, 31 TV 13, 14 VGA 33