Harman 1210KA manual Reverbs

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REVERBS

Reverberation (or “reverb” for short) is the complex effect created by the way we perceive sound in an en- closed space. When sound waves encounter an object or boundary, they don’t just stop. Some of the sound is absorbed by the object, but most of the sound is reflected or is diffused. In an enclosed space, reverb is dependent on many features of that space, including the size, shape and the type of materials that line the walls. Even with closed eyes, a listener can easily tell the difference between a closet, a locker room and a large auditorium. Reverb is a natural component of the acoustic experience, and most people feel that something is missing without it.

Hall Reverb

A Hall is designed to emulate the acoustics of a concert hall – a space large enough to contain an orchestra and an audience. Because of the size and characteristics, Halls are the most natural-sounding reverbs, de- signed to remain “behind” the direct sound – adding ambience and space, but leaving the source unchanged. This effect has a relatively low initial echo density which builds up gradually over time. Vocal Hall and Drum Hall reverbs are specifically tailored for those uses. Vocal Hall has as lower overall diffusion which works well with program material that has softer initial transients like a voice. Drum Hall has a higher diffusion setting which is necessary to smooth out faster transient signals found in drums and percussion instruments. In ad- dition to general instrumental and vocal applications, the Hall program is a good choice for giving separately recorded tracks the sense of belonging to the same performance.

Plate Reverb

A Plate reverb is a large, thin sheet of metal suspended upright under tension on springs.Transducers attached to the plate transmit a signal that makes the plate vibrate, causing sounds to appear to be occurring in a large, open space. The Plates in the FX processor model the sound of metal plates with high initial diffusion and a relatively bright, colored sound. Plate reverbs are designed to be heard as part of the music, mellow- ing and thickening the initial sound. Plate reverbs are often used to enhance popular music, particularly percussion.

Room Reverb

Room produces an excellent simulation of a very small room which is useful for dialog and voiceover appli- cations. Room is also practical when used judiciously for fattening up high-energy signals like electric guitar amp recordings. Historically, recording studio chambers were oddly-shaped rooms with a loudspeaker and set of microphones to collect ambience in various parts of the room.

Chamber Reverb

Chamber programs produce even, relatively dimensionless reverberation with little color change as sound decays. The initial diffusion is similar to the Hall programs. However, the sense of size and space is much less obvious. This characteristic, coupled with the low color of the decay tail, makes these programs useful on a wide range of material - especially the spoken voice, to which Chamber programs add a noticeable increase in loudness with low color.

Gated Reverb

Gated reverb is created by feeding a reverb, such as a metal plate, through a gate device. Decay Time is set to instant, while Hold Time varies duration and sound. The Gated reverb provides a fairly constant sound with no decay until the reverb is cut off abruptly. This program works well on percussion — particularly on snare and toms; be sure to experiment with other sound sources as well.

Soundcraft EFX/EPM User Guide Issue 1210

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Contents User Guide Soundcraft EFX/EPM User Guide Issue User Guide EPM Models Contents Safety Symbol Guide Important Safety Instructions Neutral Blue US White Live Hot Brown US Black Introduction Advice for Those WHO Push the Boundaries60-SECOND Guide EFX OverviewMain Meters Phantom PowerPeak LED Master FadersAUX 1/2 Sends 60-SECOND Guide EPMPFL 22 2-TRACK Inputs Mono OUT ¼ Jack23 2-TRACK Controls Insert Point Wiring UPMic Input Line InputAux & FX Bus Outputs Stereo Inputs Stereo 1/2 and StereoMix Inserts Mix OutputsPolarity Phase HeadphonesGrounding and Shielding Products Under Warranty OUT-OF-WARRANTY Products Problem SolvingIf in doubt please contact Soundcraft customer support Block Diagram Soundcraft EFX Block Diagram Soundcraft EPM Gain Mono Input Channel EFX shownMID EQ HF EQLF EQ Input Channel Fader Aux 2 Send EPM onlyPAN MuteMF EQ Gain control sets the level of the channel signalInputs Stereo 1/2 GainFader BalanceChannel Peak LED Soundcraft EFX/EPM User Guide Issue Bargraph Meters Power IndicatorMaster Section EFX MIX OUTPUTS, Inserts & Mono OutputTrack to MIX Headphones JackAUX 1 PRE/POST Switch and AUX 2 on EPM TrackStereo Return Level EFX only Footswitch EFX onlyFX BUS Output EFX only Aux 2 on EPM Stereo Return Inputs EFX onlySelect and Load a Program FX OperationSet Audio Levels FX Processor Controls EFX only Reverbs Karaoke Reverb ControlsDelays Modulated Effects Delay ControlsVibrato PhaserFlanger Tremelo/PanFactory Reset Effects Data Chart EFX only Microphone Placement Using Your EFX or EPM ConsoleInitial Setup Page Applications Application 3 Places of Worship using EFX Application 4 Recording Soundcraft EFX/EPM User Guide Issue Glossary Band Distort the signalPhase PeakingTypical Connecting Leads Soundcraft EFX/EPM User Guide Issue Soundcraft EFX/EPM User Guide Issue Karaoke MARK-UP Sheets EPM Soundcraft EFX/EPM User Guide Issue Part numbers for the kits are Fitting Optional Rackmount EarsSoundcraft EFX/EPM User Guide Issue EPM/EFX Typical Specifications Soundcraft EFX/EPM User Guide Issue Benefit of this Warranty may not be assigned by the End User WarrantySoundcraft EFX/EPM User Guide Issue Soundcraft EFX/EPM User Guide Issue Page Balboa Boulevard Soundcraft Soundcraft USA