Harman MFXI, MPMI manual Reverbs

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REVERBS

Reverberation (or “reverb” for short) is the complex effect created by the way we perceive sound in an en- closed space. When sound waves encounter an object or boundary, they don’t just stop. Some of the sound is absorbed by the object, but most of the sound is reflected or is diffused. In an enclosed space, reverb is dependent on many features of that space, including the size, shape and the type of materials that line the walls. Even with closed eyes, a listener can easily tell the difference between a closet, a locker room and a large auditorium. Reverb is a natural component of the acoustic experience, and most people feel that something is missing without it.

Hall Reverb

A Hall is designed to emulate the acoustics of a concert hall – a space large enough to contain an orchestra and an audience. Because of the size and characteristics, Halls are the most natural-sounding reverbs, de- signed to remain “behind” the direct sound – adding ambience and space, but leaving the source unchanged. This effect has a relatively low initial echo density which builds up gradually over time. Vocal Hall and Drum Hall reverbs are specifically tailored for those uses. Vocal Hall has as lower overall diffusion which works well with program material that has softer initial transients like a voice. Drum Hall has a higher diffusion setting which is necessary to smooth out faster transient signals found in drums and percussion instruments. In ad- dition to general instrumental and vocal applications, the Hall program is a good choice for giving separately recorded tracks the sense of belonging to the same performance.

Plate Reverb

A Plate reverb is a large, thin sheet of metal suspended upright under tension on springs.Transducers attached to the plate transmit a signal that makes the plate vibrate, causing sounds to appear to be occurring in a large, open space. The Plates in the FX processor model the sound of metal plates with high initial diffusion and a relatively bright, colored sound. Plate reverbs are designed to be heard as part of the music, mellowing and thickening the initial sound. Plate reverbs are often used to enhance popular music, particularly percussion.

Room Reverb

Room produces an excellent simulation of a very small room which is useful for dialog and voiceover appli- cations. Room is also practical when used judiciously for fattening up high energy signals like electric guitar amp recordings. Historically, recording studio chambers were oddly shaped rooms with a loudspeaker and set of microphones to collect ambience in various parts of the room.

Chamber Reverb

Chamber programs produce even, relatively dimensionless reverberation with little color change as sound decays. The initial diffusion is similar to the Hall programs. However, the sense of size and space is much less obvious. This characteristic, coupled with the low color of the decay tail, makes these programs useful on a wide range of material - especially the spoken voice, to which Chamber programs add a noticeable increase in loudness with low color.

Gated Reverb

Gated reverb is created by feeding a reverb, such as a metal plate, through a gate device. Decay Time is set to instant, while Hold Time varies duration and sound. The Gated reverb provides a fairly constant sound with no decay until the reverb is cut off abruptly. This program works well on percussion — particularly on snare and toms; be sure to experiment with other sound sources as well.

Soundcraft MFXi MPMi User Guide Issue 1210

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Contents User Guide Page User Guide Potters BAR Contents Important Safety Instructions Neutral Blue US White Live Hot Brown US Black Safety Symbol Guide Soundcraft MFXi MPMi User Guide Issue Consignes DE Sécurité Importantes Vert et Jaune US Vert/Jaune Avertissement Guide DES Symboles DE SécuritéRemarques Informations utiles sur l’utilisation de la consoleIntroduction Advice for Those WHO Push the Boundaries60-SECOND Guide MFXi SUB-GROUP Routing MIC 60-SECOND Guide MPMiBe monitored also, see item 30 below Mic Input Wiring UPLine Input Insert PointStereo Inputs Stereo 1/2 HeadphonesMix Outputs Aux and FX Bus OutputsGrounding and Shielding Polarity PhaseCables Products Under Warranty Problem SolvingOUT-OF-WARRANTY Products UK customers should contact their local dealerAUX Outputs Block Diagram MFXiMPMi High-pass Filter Mono Input Channels MFXi shownMID EQ HF EQLF EQ PAN Signal Present SP LEDMute Input Channel FaderInputs Stereo 1/2 Stereo Input Channels MFXi shownGain MF EQFader BalancePFL Channel Peak LEDSoundcraft MFXi MPMi User Guide Issue Master Section MFXi Master Section MPMi Phantom Power Power IndicatorHeadphones Level Headphones SocketMIX Fader Meters & Solo LEDSUB Faders SUB to MIXMute FX Footswitch 23 PRE/POST SwitchFX Master FX AFLFX Operation Lexicon FX Processor OverviewSelect and Load a Program Set Audio LevelsFX Processor Controls MFXi only Reverbs Karaoke Reverb ControlsDelays Modulated Effects Delay ControlsPhaser Factory ResetFlanger Tremelo/PanEffects Data Chart Crosstalk @ 1kHz MFXi/MPMi Typical SpecificationsMicrophone Placement Using Your MFXi/MPMi ConsoleInitial Setup Page STE1 STE2 Effects 48V Used forFitting Optional RACK-MOUNT Brackets Extender DimensionsMixer Applications Instrument and Vocal Sources Configurations can be driven by the MFXiPlayer Application 3 Places of WorshipStudio Control Room Application 4 RecordingTypical Connecting Leads ‘Y’ Cables Unbalanced Glossary Position Pre-fadeA highpass or lowpass derived response See aboveBenefit of this Warranty may not be assigned by the End User WarrantySoundcraft MFXi MPMi User Guide Issue Balboa Boulevard Soundcraft Soundcraft USA