SoundCraft 1603, 1605 manual Equalising the system to notch out the offending frequencies

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Earth Loop (Ground Loop): The result when the equipment sees more than one path to the system earth. Current flows because a resistive loop susceptible to radio and mains interference is formed. In severe cases this can result in audible hum or buzz in the system. Breaking the loop by removing all but one path to earth usually solves the problem.

EQ (Equaliser):

This provides cut or boost of selected frequencies (equalisation) for tonal shaping of the sound.

Feedback:

Also known as ‘howlround’ or ‘ringing’, this is the rapidly increasing tone produced when a

 

microphone picks up its own signal from the speakers. It is usually a shrill and annoying squeal that

 

should be quickly dealt with by repositioning the microphone or speakers, reducing mic gain or

 

equalising the system to notch out the offending frequencies.

Gain:

This is the boost or attenuation applied to the source signal in the channel preamp stage to match it

 

to the console operating level. For example, a large amount of gain is needed to match low

 

microphone signals. It is set using the console meters. Gain is not used for level (volume) control.

Headroom:

The amount of level available expressed in dB to handle peaks above the normal 0dB operating level.

Hz (Hertz):

The measurement of frequency. The audio spectrum ranges from a low (bass) frequency of 20Hz to a

 

high (treble) 20kHz.

Highpass filter (HPF):

A filter that attenuates frequencies below the cut-off frequency.

Hum:

This is the audible noise that usually results from mains interference pickup, earth loops, bad

 

interconnections and induced power supply and lighting fields. It is usually at mains frequency (50/

 

60Hz) or a related harmonic.

Impedance:

A technical term for the resistance of a signal conductor to ground. Low impedance (Low Z) usually

 

refers to microphones of 200 ohms or less, and line signals typically less than 100 ohms. Low Z

 

sources are less prone to interference pickup. Inputs are usually high impedance (High Z) so that one

 

source can connect to more than one channel without signal loss. Note that the operating impedance

 

of a connection is set by the impedance of the source, not that of the unconnected input.

Limiter:

A signal processor that limits the maximum level possible by preventing the signal going over a

 

predetermined threshold level. This is very useful in club installations where it is inserted between the

 

console and house system amplifiers to prevent the DJ exceeding the maximum allowable volume.

Lowpass filter (LPF):

A filter that attenuates frequencies above the cut-off frequency.

Mono:

A single source with no stereo content, or the left and right stereo signals summed together as one.

Mono Sum:

A mono signal which is the sum of the left and right parts of a stereo pair.

Mute (Cut):

To turn off the signal. Transform is a mute, or cut effect.

Noise:

Generic term for an unwanted signal. This may be residual electronic hiss, hum, buzz, clicks and

 

pops.

Noise Floor:

This is the term for the residual electronic noise produced by all powered audio equipment. It usually

 

sounds like a constant hiss, although some equipment may suffer from residual hum as well.

Omni-directional:

The response of a microphone which picks up sounds equally all round. Not suited to live vocal

 

applications as they are more prone to feed back.

Pad:

Another term for attenuator.

Pan (Panoramic):

A control that adjusts the balance of the signal in the left and right speakers.

Peak Meter:

A type of signal meter that has a very fast attack and slower release. This picks up the fast signal

 

transients and holds them long enough for the operator to see the activity on the display. These

 

meters typically use led (light emitting diode) displays.

Phono:

Abbreviation for phonograph as in ‘turntable’. Usually means RIAA equipped input when marked on

 

console inputs. Can also refer to the RCA ‘phono’ type connector found on turntables and CD

 

players.

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Contents Music Mixer User Guide Potters BAR Contents Important Safety Instructions Green and Yellow US Green/Yellow Recommended Headphone Impedance = 200 Ohms Safety Symbol GuideWelcome IntroductionMains Installation InstallationGeneral Precautions Shielding Initial Wiring ConsiderationsAudio Wiring Recommended Headphone Impedance = 200 Ohms Points to RememberWorking Safely with Sound Unpacking and Inspection Inspection and InstallationRemoving The Fader Panel Making Adjustments and Fitting SparesRemoving The Top Panel Fascia Replacing The Cross- Fader Replaceable Spares Part NumbersReplacing The Channel Faders Repositioning the Rack Ears Moving the Rear Connector PanelEnabling the External Mute Feature Connecting to a Typical Sound System Block Diagram Page MIC / DJ Channel Using the ConsoleDJ Channel 1 Rear Panel Connectors Phono/Line Master/B SwitchHigh Pass Filter Mid Band Pass FilterGround Point Channels 2-7 2-4 on 1603 Rear Panel ConnectorsMic XLR Master Section Master MetersAux Send/Return XF Curve BoothHeadphones External Mute Operation Rear Panel Connector connections SpecificationsMaster/Booth Output Input and Output LevelsMono Output Dimensions/ weightEffects Loop Output NoisePost after the channel fader GlossaryEqualising the system to notch out the offending frequencies Riaa Warranty

1605, 1603 specifications

The SoundCraft 1603 and 1605 are renowned analog mixing consoles well-regarded in both live sound environments and studio settings. These mixers offer exceptional sound quality coupled with intuitive operation, making them a popular choice among audio engineers and musicians alike.

The SoundCraft 1603 is a 16-channel mixer featuring 3 buses, while the 1605 amplifies this with 16 channels and 5 buses, providing increased routing flexibility. Each channel is equipped with a high-quality microphone preamplifier, which delivers a warm, rich sound. The preamps feature a low-cut filter that aids in eliminating unwanted low-frequency noise, further enhancing audio clarity.

Both models come with an integrated 3-band EQ on each channel, complete with adjustable high, mid, and low frequencies. This allows for precise tone shaping, enabling users to sculpt their sound to fit various musical styles and requirements. The mid-band also features a sweepable frequency, providing the ability to target specific problematic frequencies in live settings, enhancing the overall mix.

Advanced technologies implemented within these consoles include the use of internal components that reduce noise levels and improve overall audio fidelity. The mixers are designed with ruggedness in mind, ensuring they withstand the rigors of live performance while providing the reliability necessary for studio applications.

Additional features that stand out include a range of auxiliary sends, allowing for flexible routing options for effects and monitor mixes. The mixers also support phantom power, making them ideal for use with condenser microphones. The user-friendly layout ensures quick access to all controls, allowing engineers to focus on mixing without unnecessary distractions.

Another key aspect is the mixer’s compact design, making it suitable for small venues, mobile setups, and studio environments where space is a premium. The sturdy construction and high-quality components ensure longevity, a significant advantage for professionals who rely on consistency in their equipment.

In summary, the SoundCraft 1603 and 1605 mixing consoles are excellent choices for those seeking high performance in a compact and user-friendly package. Their combination of advanced features, reliability, and sound quality has established them as essential tools for anyone serious about audio production and live sound reinforcement. Whether in a studio or on stage, these mixers deliver on all fronts, ensuring an exceptional experience for both the engineer and the audience.