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| RP21D User’s Guide | Section Two - Editing Functions |
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Loop | This parameter will engage, or disengage the loop function. With the loop function engaged, the sampled signal | |
| will automatically continue to repeat. Range on and off. |
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Over Dub | This parameter allows you to play one passage in to the sampler, and then layer another passage over the top of | |
| the first one. In other words, the two samples will combine. Ranges on and off. | |
RecPB | This selects whether the sampler is about to record a sample, or playback the existing sample. When no sample | |
| has been recorded, this will default automatically to the record mode. After a sample has been recorded, it will | |
| default to playback mode. Range record and playback. |
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Trig | This is the trigger parameter. Every time that the trig parameter is adjusted, it will repeat the recorded sample | |
| from the beginning. |
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Start Time | This parameter allows you to trim the beginning of the sample. If for instance the recorded sample has an | |
| undesired pause or noise at the beginning of it, the start time may be used to remove this from the sample. Range | |
| varies depending on the size of the module. |
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End Time | This parameter allows you to trim off the end of the sample. If the sample had recorded more than you wanted it | |
| to, this excess in the recording may be removed. Ranges vary depending on the size module that was used. | |
AudTrg | This is an on/ off parameter, which selects whether the recorded sample can be triggered (told to repeat) by the | |
| incoming audio signal, or not. Range on and off. |
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AudThr | This parameter selects the strength of the audio signal necessary to trigger the sample when the “”audio trigger” | |
| parameter has been set to on. Ranges from off to 100% |
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RecLvl | Adjusts the volume level of the source signal as it is recorded. |
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Direct | Adjusts the volume of the dry signal, or the signal that will pass through the sampler. | |
PlyLvl | Adjusts the volume level of the signal after it has been recorded by the sampler. |
Reverbs
Reverberation is probably the most widely used effect because it allows you to simulate the sound reflection characteristics of almost any kind of room. In a real room, reverb is a result of sound reflecting off room surfaces such as the walls, floor, ceiling, and objects in the room. The materials, size, and shape of the room determine how long these reflections echo and decay before dying out completely. These factors also help determine the audio characteristics of the room, such as how long the
Today’s technology allows the
1)Reverb - Simple, straight ahead reverb with only the most basic parameters.
2)Dual Reverb -
3)Stereo Dual Reverb - A true stereo version of the Dual Reverb.
4)Stereo Reverb - A true stereo version of the Reverb Module.
5)Gated Reverbs - A very linear, high energy reverb that can be set to decay, stay flat, or ramp up the reverb decay, creating many unique ambient effects.
6)Spring Reverb - A recreation of the old Spring Tank Reverb found in Vintage and Modern combo Amps.
7)Room Echo - A true stereo,
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