Sega 999-1117 installation instructions Partner Attacks in Exhibition Mode

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Partner Attacks (in Exhibition Mode)

According to a WWF rule, you specify your own wrestler and its partner. Attacks by the partner are called partner attacks. You also specify any one out of the three partner attacks; Type A, Type B, and Type C. You can use a partner attack by pressing any two buttons simultaneously.

Independent Partner Attacks

Only a partner wrestler attacks an opponent. These attacks include a dashing punch/kick, continuous attack, weapon attack, dived attack from a corner, and vital technique.

Two-Platoon Attacks

You (as a wrestler) may try to grapple (or punch or kick) an opponent. After successfully grappling, you and the partner cooperate to do the two-platoon attacks.

Supporting Partner Attacks

The partner does not attack but provides various supporting actions. Such actions include giving of a weapon, increasing of your special gauge number, decreasing of an opponent’s special gauge number, making an opponent groggy, escaping from a pitfall, etc.

NOTE: The Partner Attack are not usable in a wire-netting stage.

“S” Special Gauge Icon

Special gauge icon is located below a power gauge icon and indicates a “S” number. Saving and increasing of the “S” number enables you to use high-grade (HG) attacks, vital techniques, etc. You can use these features by pressing the three buttons simultaneously.

HG Attacks (decreasing of “S” number: 1 each)

HG attack is more powerful than a usual one. Such powerful attacks include a dashing attack, attack from a corner, downward attack, etc. and thus are usable in various situations.

Vital Technique (decreasing of “S” number: 3 each)

Every wrestler is given one vital technique (and two lock techniques). Applicable situation of these techniques varies from wrestler to wrestler. One technique is only applicable in a standing position, another for a downed opponent, and the other from a corner. Each vital technique can seriously damage an opponent and even KO a powerless opponent.

Escaping from a Pinch (decreasing of “S” number: 1 each)

You can escape from a pinch such as a pinfall, groggy state, downed state, grappled state, etc.

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