Operation

Listen to incoming messages

When the system plays incoming messages, the message window displays the number of the message playing. Before playing each message, the system announces the day and time the message was received. If the clock was not set when the message was recorded, or there was a power failure after it was set, the system will announce, “Time and day not set,” before playing the message. After playing the last message, the system announces, “End of messages.”

If you want the system to answer a call when you are playing a message, press

PLAY/STOP to end message playback.

To play messages, press PLAY/STOP. If there are new messages, they will be played. If there are no new messages, the old messages will be played. If there are no messages, the system announces, ”No messages.”

To play a message at half speed, press and hold MEMO/REPEAT while the message is being played.

To play a message at double speed, press and hold ANNOUNCE/SKIP while the message is being played.

To repeat a message, press MEMO/REPEAT. Press MEMO/REPEAT during the time/day announcement or press MEMO/REPEAT twice to hear the previous message. If there is only one message recorded in the system, the same message will be played again.

To skip to the next message, press

ANNOUNCE/SKIP.

To stop message playback, press

PLAY/STOP.

Memory monitor

Find out the remaining recording time by turning the system on:

1.If the system is already on, press ON/OFF to turn the system off.

2.Press ON/OFF again to turn the system back on. The system announces the remaining recording time.

Save messages

The system can record up to 99 messages, depending on the length of each message. Individual messages can be up to three minutes. The maximum combined recording time for the announcement, messages and memos is approximately 60 minutes. The actual recording time depends on individual message characteristics. Messages remain available for replay until you delete them.

Message Guard®

The answering system protects the recorded messages from loss in the event of a power failure.

Message Guard® is a registered trademark of Advanced American Telephones.

Memory is full

When the memory is full, or when 99 messages have been recorded, F flashes in the message window. You need to delete messages to make room for new ones. When the memory is full, the system answers calls after 10 rings, announces “Memory is full,” then beeps twice without playing the outgoing announcement. You can delete messages from the answering machine (see the next page) or remotely (page 9).

7

Page 8
Image 8
AT&T 1740 user manual Play/Stop