74

Using Insert Effects

BASS SIM (Bass Simulator)

Simulation of the characteristics of particular bass
components such as pickups and different bass bodies
allows you to switch among a number of different bass
types all while using a single bass.

SLOW GEAR

This produces a volume-swell effect (“violin-like” sound).

DEFRETTER

This simulates a fretless bass guitar.

Parameter/
Range Explanation

TYPE

Selects the type of the bass simulator.
PAS
ACT Changes from a passive type pickup tone to
an active type pickup tone.
ACT
PAS Changes from an active type pickup tone to
a passive type pickup tone.
SGL
HUM Changes from a single-coil pickup tone to a
humbucking pickup tone.
HUM
SGL Changes from a humbucking pickup tone
to a single-coil pickup tone.
SLD
HLW
Changes a solid body bass tone to a hollow
body bass tone with the body resonance
added.
SGL
ACO Changes a single-coil pickup tone to an
acoustic bass tone.
HUM
ACO Changes a humbucking pickup tone to an
acoustic bass tone.

LOW

-50–+50 Adjusts the tone for the low frequency
range.

HIGH

-50–+50 Adjusts the tone for the high frequency
range

BODY

0–100
Adjusts the way the body sounds when
Type is set to SLD
HLW, SGL
ACO, or
HUM
ACO.
The body sound increases as the value is
raised; reducing the value produces a tone
similar to that from a piezo pickup.

LEVEL

0–100 Adjusts the volume.

Parameter/
Range Explanation

SENS (Sensitivity)

0–100
Adjusts the sensitivity of the slow gear.
When it is set to a lower value, the effect of
the slow gear can be obtained only with a
stronger picking, while no effect is ob-
tained with a weaker picking.
When the value is set higher, the effect is
obtained even with a weak picking.

RISE TIME

0–100
Adjusts the time needed for the volume to
reach its maximum from the moment you
begin picking.

Parameter/
Range Explanation

TONE

-50–+50 Adjusts the amount of blurring between
the notes.

SENS (Sensitivity)

0–100 This controls the input sensitivity of the de-
fretter.

ATTACK

0–100 Adjusts the attack of the picking sound.

E.LEVEL (Effect Level)

0–100 Adjust the volume of the defretter sound.

D.LEVEL (DIRECT Level)

0–100 Adjust the volume of the direct sound.
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