Technical

Specifications

Architecture Highlights

Powered by the NVIDIA GeForce 2 MX™

 

Advanced 256-bit graphics architecture

 

32MB of Double Data Rate (DDR) memory

 

Intergrated high speed 350MHz RAMDAC

 

256-bit graphics architecture

 

AGP 4X, with Fast Writes support (AGP version - requires motherboard support)

3D Features

Two independent pixel pipelines

 

Up to 4 texture-mapped, filtered, lit texels per clock cycle.

 

NVIDIA Shading Rasterizer per-pixel rendering engine

 

Delivers fill rates of up to 700 megatexels per second

 

2nd-generation transform and lighting (T&L) engines

 

Processes over 20 million sustained triangles per second

 

Optimized Direct3D® and OpenGL® acceleration

 

Hardware Full Scene Anti-Aliasing (FSAA)

 

Advanced per-pixel, perspective-correct texturing

 

Shading and lighting

 

Cube environment mapping

 

Projective textures

 

Bump mapping

 

Texture modulation

 

• Light and reflection maps

 

Procedural textures

 

Fog and Depth Cueing

 

Radial or linear

 

Per-vertex or per-pixel

3D Blaster Annihilator 2 MX 12

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Creative Labs GB0050 manual Technical Specifications, Architecture Highlights, 3D Features