Technical
Specifications
Architecture Highlights | ❑ Powered by the NVIDIA GeForce 2 MX™ | |
| ❑ Advanced | |
| ❑ 32MB of Double Data Rate (DDR) memory | |
| ❑ Intergrated high speed 350MHz RAMDAC | |
| ❑ | |
| ❑ AGP 4X, with Fast Writes support (AGP version - requires motherboard support) | |
3D Features | ❑ Two independent pixel pipelines | |
| ❑ Up to 4 | |
| ❑ NVIDIA Shading Rasterizer | |
| ❑ Delivers fill rates of up to 700 megatexels per second | |
| ❑ | |
| ❑ Processes over 20 million sustained triangles per second | |
| ❑ Optimized Direct3D® and OpenGL® acceleration | |
| ❑ Hardware Full Scene | |
| ❑ Advanced | |
| • | Shading and lighting |
| • | Cube environment mapping |
| • | Projective textures |
| • | Bump mapping |
| • | Texture modulation |
| • Light and reflection maps | |
| • | Procedural textures |
| ❑ Fog and Depth Cueing | |
| • | Radial or linear |
| • |
3D Blaster Annihilator 2 MX 12