
SONAR MENU - PAGE 1
FISH 1.0.
The Fish 1.0. feature identifies
targets
that meet certain conditions as fish.
The micro-computer analyses all echoes and eliminates surface clutter,
thermoclines, and other
signals that are undesirable. In most
instances,
remaining targets
are fish. The Fish 1.0. feature
displays symbols on the
screen in place
of the actual fish echoes. There arefourfish
symbol sizes:
tiny, small, medium, and
large. These are used
to designate the relative
size between
targets. In
otherwords, it
displays a small
fish
symbol
when
it thinks a
target
is a small fish, a medium fish
symbol
on a
larger target,
etc.
The micro-computer is sophisticated, but it can be fooled. It cannot
distinguish between fish and other
suspended objects
such as trotlines,
turtles, submerged floats, airbubbles, etc. Individual tree limbs extending
outwards from a group of limbs is the hardest object
for the Fish l.D.
feature to distinguish from fish. You may
see Fish 1.0. symbols on the
screen when
actually, there are no fish. Practice with the unit in both the
Fish I.D. mode and without to become more familiar
with the Fish ID.
feature.
I db
When the UItraNavGPS is turned on,
the Fish l.D. feature is
automatically
turned
on,
also. To turn the Fish
l.D. feature off, press
the menu
key,
then
press
the key adjacent
to the 'Turn Fish-ID Off" label. Or
press
the AUTO
key. This turns the Fish ID. feature and automatic off at the same time.
Toturnthe Fish 1.0. featureon
again,firstpressthe
menu
key. Next, press
.1
Now
press
the key
next to the
"EDIT ROUTE"
label. The screen shown below right ap-
pears. This is the waypoint selection menu.
This lets
you choose which
waypoints are to
be placed
in your route. The first
waypoint's
number and location
appears in the center of
the screen. Use the keys adjacent to the UP
and DOWN arrows to move through the
waypoint list. To add a
waypoint to the route,
simply press the key adjacent to the "SE-
LECT" label.
IMPORTANT!
You must select
waypoiñts intheorderthey're
to be used in the route. In other words,
suppose you want a route that consists of
waypoints 1, 3, and 5. But
you wish to travel
to 3
first,
then
1,
and finally
5. In this
case, you
must select
waypoint 3, 1, and 5
in that order
when
creating
the route.
As each waypoint is selected, ft's number
appears beneath the route number in the
box
near the
top of the screen. After all of the
waypoints
have been selected, press
the key
nexttothe "EXIT" label. This stores
your
route
in memory.
16 57
E011 ROUTE _
'ERASE ROUTE RTE FORWARD RTE BACKWRO flUTO .I- 333FTROUTE MENU
RTE: #01
NO WPTS IN
ROUTE LJJPT #00
H 32°14.226 w 80045.896
FISH-ID TI'
L4
EDIT ROUTE SCREEN
MORE PIE: #01
030105 WPT #05 N 32°21.307 u 79°58.241 r -4
EDIT ROUTE SCREEN
WITH WAYPOINTS SELECTED
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