
memory storage,
the STAT
message will read "CHECKSUM". Do not use
this waypoint
if a checksum error
message is
displayed! Erase
it and
re-enter the location, If you wish to navigate to the
displayed waypoint,
simply press
the key adjacent to
the ENTER label. The UltraNavGPS will
return to the last used GPS or Plotter screen with navigation data for the
recalled waypoint displayed. To exit
this menu without
recalling a
waypoint,
press the key adjacent to the CLEAR label,
ROUTES
The UltraN avG
PS
gives you the ability
to travel to several waypoints in a
row. This feature is
called Routes. When you
run a
route, the UltraNavGPS
gives you navigation intormation
tothefirstwaypoint
inthe route's list. When
you come within the
arrival alarm's radius at the first waypoint,
the arrival
alarm sounds, and the UltraNavGPS automatically
switches to the next
waypoint in the route. The
process repeats until all of the
waypoints in the
route have been reached.
There are two steps necessary to create a route. First select the route's
number
(from ito
20). Then
pickthe waypoints to use
in the route. To follow
a route, you simply
select the route and determine which
waypoint in the
route to start
with. Then tell the unit if
you're
going
to
travel forward
through
the route or backward. After
completing these
steps,
the UltraNavGPS will
show navigation intormation to the first waypoint in the route.
CREATING A ROUTE
To create
a route, first press the MENU key
until the 'ROUTES"
label appears. Now
press
the key adjacent to that label. The
screen shown at right appears. This is the
route selection screen. Press the
key nextto
the UP or DOWN arrows until the desired
route number appears at the top of the
screen. If there are
waypoints stored in the
route, they will appear beneath the route
number. Once the desired route number
displays
at the
top
of the
screen, press
the
key
next to the "SELECT" label. The screen
shown at the
top
of the next
page appears.
RTE: #01
140
IIJPTS IN
ROUTE
N
TS
the
key adjacent
to the 'Turn Fish-l.D. On" label. The
menu immediately
disappears
and the sonar screen returns. Echoes
will continue to scroll
across the screen, however, the surface clutter wilt no longer be dis-
played. Any targets the micro-computer determines are fish will be
displayed
as fish symbols.
Remember, the Fish
I .D. feature can't be used when the UItraNavGPS is
in the manual mode. If you turn the Fish l.D. feature on when the
UltraNavGPS is in manual, the
micro-computer will turn the automatic
feature on. If
you turn automatic off when the Fish
l.D. feature is
on,
the
Fish I.D. feature
will be turned off also.
ALARMS
The UltraNavGPS has three different
types
of
alarms. The first is the Fish
Alarm. It sounds
when the Fish I. D. feature
determines a
group
of echoes
is a fish. Another alarm is the Zone Alarm which consists of a bar. Any
echo that appears inside this bar triggers
the alarm. The last alarm is
called the
Depth
Alarm. Onlythe
bottom signal will
triggerthis
alarm.
This
is useful
as an anchor
watch, a shallow
water
alert, or for navigation.
You can also turn the alarm speaker
off
through
the ALARM menu.
FISH ALARM
Use the fish alarm for a distinctive audible alarm when fish or other
suspended objects
are detected by
the Fish I.D. feature. To use the fish
alarm feature, first press the MENU key. Next, press
the
key adjacent
to
the "ALARMS" label. Now
pressthe key adjacent
to
the "FISH" label. The
menu shown below right appears.
-I
-II Wi IN1IS S tIWø
SELECT A
ROUTE.
SELECT TYPE OF ALARM ROUTE 5ELEcTScREEN
FISH ALARM
IS
a TIJRN OF-I
56 17 a
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