11
• MM: Y or N – Medic Mode, Yes or No. Decide whether players
on a team can (Y) or cannot (N) assist their teammates by
transferring some of their remaining tags to their teammates.
• TIME: <##> - Time limit for the game, in minutes. This can
be anywhere from 1 to 99 minutes.
• RELD: <##> - Number of reloads available for each player.
Each reload gives you 10 additional tags. This value can be
anywhere from 0 to 99, or unlimited (“UL”).
• MEGA: <##> - Number of Mega-Tags available for each
player. This value can be anywhere from 0 (no Meg a-Tags
allowed) to 99, or unlimited (“UL”), but can never be g reater
than the total number of tags.
• SHLD: <##> - Total seconds of shield time available for each
player. This value can be anywhere from 0 (no shield time
allowed) to 99 seconds.
• TAGS: <##> - Number of Tags each player can take until
they are tagged out. This can be any number from 1 to 99.
NOTE: IRT-2X TAGGER units cannot generate Mega-Tags and cannot
request nor assist in Medic Mode transfers. These options allow
the Host to define whether or not other types of TAGGER units,
such as the Deluxe TAGGER, will be allowed to use these special
modes of theirs during the game.
NOTE: Mega-Tags are limited to the total amount of tags you
can launch.
5. Program the functions for the game using the INC and DEC
buttons to increase or decrease t he value or to switch
between Y and N. You may also hold down the 2nd F button
and press INC or DEC to incr ease or decrease the value by
10. If you want to select “UL”, it is located just below 00 or
just above 99. Once you have adjus ted each value to your
desired amount, press OK to select that value and move on to
the next option to be adjust ed.
If you need to go back and chang e something, you can press
CANCEL to back-up through the options until you get to the
one that you want to change. All the other options that you
have already set will remain programmed, so you can simply
press OK to keep the prog rammed value.
Once you have set the number of TAGS (t he last option),
the screen will display: “IN:” with a number, and will begin
making a sound effect. This sound effect indicates that the
TAG MASTER will start joining ot her players into the game.
The number is the total number of players who are now in the
game including the TAG MASTER if it is not going to be Zone
or Respawn.
The TAG MASTER needs to wait until all players have
successfully joined the game before starting the game.
Once at least 2 players are in the game, the T-Minus
countdown will begin automatically if additional player s do
not successfully join the game for a 60-second period. The
TAG MASTER can delay the automatic s tart of the T-Minus