those same other players will not get credit for any tags they landed on the missing player. In addition, the loss of that player may count against the player’s team.

When the debriefing is complete, the TAG MASTER will upload the rankings for each player and team to all the TAGGER units automatically. All player LCD screens will display three or four different options (press INC and DEC to switch between them):

PRNK – How you personally ranked in the game

TRNK – How your team ranked in the game

ID – What your player and team numbers are

VS – View a head-to-head comparison of how you did versus each of the other players in the game. To enter this display mode, press OK then use the INC and DEC buttons to select which opposing player you want to see data for. Each other player in the game is shown as “TxPy” (Team X, Player Y on that team), or just “P: xx” (Player XX) if there were no teams. Press OK to request this data from the other player’s TAGGER and display it in a scrolling message on your screen – if your TAGGER cannot get the data from the other TAGGER in time, it will display “??” instead of a number for how many times you tagged them – you can request the information again later when the other player’s TAGGER is closer by or not so busy. If you need to get out of the “VS:” display, you may press CANCEL and you will be back in the Player ID screen.

ENDING GAMES EARLY

All Hosted games will normally end at the programmed time limit. However, the TAG MASTER can declare an early end to the game by holding 2nd F and pressing OK. The TAG MASTER will then immediately end his/her own game, proceed to un-DUAL if needed, and then begin debriefing any players nearby. All players must be called to come to the TAG MASTER within 2 minutes, or the TAG MASTER will count them out of the game and they will receive no score – so make sure everybody knows that you are calling an early end to the game.

Any player who was not yet tagged out at the time the game was called early will be considered to have not been tagged out in the game.

NOTE: It is recommended that OWNZ, 2TOZ, and 3TOZ games should not be ended early. If a Zone game is ended early, zone times for players who were not tagged-out cannot be properly calculated and this may make the rankings inaccurate.

11 PRE-PROGRAMMED LAZER TAG® GAMES

1. CLASSIC LAZER TAG (LTAG)

The object of this game is to be the last player not tagged out. It is an aggressive, go-get-em type of game.

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Hasbro 71985 manual Ending Games Early, Classic Lazer TAG Ltag

71985 specifications

Hasbro 71985, commonly known as one of the innovative products in the toy industry, showcases the company’s commitment to combining entertainment with technology. This item stands out due to its interactive features which elevate the play experience for children and collectors alike.

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Overall, Hasbro 71985 is an exemplary product that encapsulates the brand's vision of delivering both entertainment and educational value. With its interactive features, sturdy design, and engaging technology, the toy is set to create memorable experiences for children and become a cherished part of their playtime adventures.