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| FUNCTIONS OF THE CONSOLE |
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| SEE TYPICAL CONSOLE ON NEXT PAGE |
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1. | DISPLAY WINDOW: Displays protection zone ID and | 11. | * READY KEY: Displays all open protection zones. | |||||||||||
| sstem | status messaaes. |
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| 12. | # KEY: “Quick Arm”key permits ARMING of the system | ||||||||
2. | w | OFF KEY: | Disirms | burglary portion | of the system, |
| H | without use of a security code (if so programmed). | ||||||
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| silences alarms and audible trouble indicators. and | 13. | KEYS |
| Used to enter your security code(s). | ||||||||
3. | q | clears visual display after problem’s correction. | 14. READY INDICATOR: (GREEN) Lit when the system is | |||||||||||
AWAY KEY: Arms the entire burglary system, |
| ready to be armed (no faults present). While the system is | ||||||||||||
| q | perimeter | and | interior. |
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| disarmed, this indicator will go on and off as protection | ||||||
4. | STAY KEY: Arms perimeter portion of burglary |
| zones are closed and opened. |
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| system only. Interior protection is not armed, which |
| Note: On some consoles there is, instead, a POWER | ||||||||||
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| ~1s~~ | movement within premises without causing |
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| INDICATOR (GREEN) which is lit when AC power | |||||||
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| is oresent. If the indicator is off, the svstem mav | ||||
5. | •J | MAXIMUM KEY: Arms in manner similar to AWAY |
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| stili be operating, but on its backup |
| batie power. | ||||||
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| mode, but without the entry delay feature! thus provid- |
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| See | Power Failure in | TROUBLE | CON8ITIONS | |||||
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| ing maximum protection. An alarm | WIII occur im- |
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| section. |
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| mediately upon opening any protection point, including | 15. ARMED INDICATOR: (RED) Lit | when the | s | stem has | ||||||||
| q | the main door. |
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| been armed (STAY, AWAY, INSTANT or | MAXIMU Kn ). | |||||||
6. | TEST KEY: Tests the system and alarm sounder if | 16. INTERNAL | SOUNDER: The | sounder | ||||||||||
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| disarmed. Refer to TESTING THE SYSTEM section for |
| mimics the alarm sounder during alarms, and will also “beep” | ||||||||||
| q | test procedures. |
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| durin | certain s stem functions (see | SUMMARY OF | ||||||
7. | BYPASS KEY: Removes individual protection zones |
| AUDIiLE/ | VISLJAr |
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| q | from being monitored by the system. |
| 17. | EMERGENCY (PANIC) KEYS: |
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8. | INSTANT KEY: Arms in manner similar to STAY |
| Individual keys A, B, and C (key D not used). |
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| mode, but without the entry delay feature. Entering |
| On some consoles, these keys are not present and other | ||||||||||
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| via the entry/exit door will cause an instant alarm. |
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| keys may be available for emergency functions. |
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9. | q | CODE KEY: Used to assign additional user codes for |
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| For further information, refer to the | PANIC KEYS section. | ||||||||||||
| q | other users of the system. |
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10. | CHIME KEY: Turns CHIME mode on and off. When |
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| on, the opening of windows or doors while the system is |
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| disarmed will sound 3 beeps at the keypad(s). |
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| tNo te: Keys q | through q | each perform their | associated companion functions (OFF, AWAY, STAY, etc.) |
when preceded by an entry of the security code (as described later).