FUNCTIONS OF THE CONSOLE

 

 

 

 

 

 

 

 

SEE TYPICAL CONSOLE ON NEXT PAGE

 

 

 

 

 

 

 

 

 

 

 

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1.

DISPLAY WINDOW: Displays protection zone ID and

11.

* READY KEY: Displays all open protection zones.

 

sstem

status messaaes.

 

 

12.

# KEY: “Quick Arm”key permits ARMING of the system

2.

w

OFF KEY:

Disirms

burglary portion

of the system,

 

H

without use of a security code (if so programmed).

 

 

silences alarms and audible trouble indicators. and

13.

KEYS

 

O-9T:

Used to enter your security code(s).

3.

q

clears visual display after problem’s correction.

14. READY INDICATOR: (GREEN) Lit when the system is

AWAY KEY: Arms the entire burglary system,

 

ready to be armed (no faults present). While the system is

 

q

perimeter

and

interior.

 

 

 

disarmed, this indicator will go on and off as protection

4.

STAY KEY: Arms perimeter portion of burglary

 

zones are closed and opened.

 

 

 

 

 

system only. Interior protection is not armed, which

 

Note: On some consoles there is, instead, a POWER

 

 

~1s~~

movement within premises without causing

 

 

 

INDICATOR (GREEN) which is lit when AC power

 

 

 

 

 

 

 

 

 

 

is oresent. If the indicator is off, the svstem mav

5.

•J

MAXIMUM KEY: Arms in manner similar to AWAY

 

 

 

stili be operating, but on its backup

 

batie power.

 

 

mode, but without the entry delay feature! thus provid-

 

 

 

See

Power Failure in

TROUBLE

CON8ITIONS

 

 

ing maximum protection. An alarm

WIII occur im-

 

 

 

section.

 

 

 

 

 

mediately upon opening any protection point, including

15. ARMED INDICATOR: (RED) Lit

when the

s

stem has

 

q

the main door.

 

 

 

been armed (STAY, AWAY, INSTANT or

MAXIMU Kn ).

6.

TEST KEY: Tests the system and alarm sounder if

16. INTERNAL

SOUNDER: The built-in console

sounder

 

 

disarmed. Refer to TESTING THE SYSTEM section for

 

mimics the alarm sounder during alarms, and will also “beep”

 

q

test procedures.

 

 

 

durin

certain s stem functions (see

SUMMARY OF

7.

BYPASS KEY: Removes individual protection zones

 

AUDIiLE/

VISLJAr NOTIF~CAT~O~‘I-J.

 

 

 

q

from being monitored by the system.

 

17.

EMERGENCY (PANIC) KEYS:

 

 

 

8.

INSTANT KEY: Arms in manner similar to STAY

 

Individual keys A, B, and C (key D not used).

 

 

 

 

mode, but without the entry delay feature. Entering

 

On some consoles, these keys are not present and other

 

 

via the entry/exit door will cause an instant alarm.

 

 

 

 

keys may be available for emergency functions.

 

9.

q

CODE KEY: Used to assign additional user codes for

 

 

 

For further information, refer to the

PANIC KEYS section.

 

q

other users of the system.

 

 

 

 

 

 

 

 

 

10.

CHIME KEY: Turns CHIME mode on and off. When

 

 

 

 

 

 

 

 

 

 

on, the opening of windows or doors while the system is

 

 

 

 

 

 

 

 

 

 

disarmed will sound 3 beeps at the keypad(s).

 

 

 

 

 

 

 

 

 

 

tNo te: Keys q

through q

each perform their

associated companion functions (OFF, AWAY, STAY, etc.)

when preceded by an entry of the security code (as described later).

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