Chapter Three •
Function: | Communication mode is selected. | |||
Format: | Integer | C M |
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Explanation: | Contents of the communication control register (CCR) are | |||
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| rewritten. For the | ||
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| selected ON or OFF. When Automatic Status is ON the Player | ||
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| returns an “R” upon execution of a command, when it is OFF, it | ||
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| Integer | Mode | ||
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| 2 |
| OFF — “R” not returned | |
| 3 |
| ON — “R” returned | |
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The initial value (default value) of the CCR is set to Mode 3. With this command, it is possible to change the communication mode as required. If an unsupported mode is specified, an error occurs.
Execution: | * | CCR = 3 | Player’s set to CCR Mode 3; no ‘“R” is returned |
| 2 C M <C/R> | (Note: No “R” is returned here, as player is in | |
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| currently in CCR Mode 3.) |
| * | CCR = 2 | Player is in CCR Mode 2, “R” is returned |
| 3 C M <C/R> | R <C/R> (Note: “R” is returned, as player is | |
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| in CCR Mode 2.) |
| * | CCR = 3 | Player is in CCR Mode 3, no ‘“R” returned |
44) CCR MODE REQUEST | LD/CD |
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Function: | Current communication mode is returned. | |||||
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| CM2 |
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| CM3 |
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Format: | ? M |
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Explanation: | Contents of the communication control register (CCR) are | |||||
| returned, indicating the current communication mode. | |||||
Execution: | * CCR = 3 |
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| ? M <C/R> | CM3 <C/R> | ||||
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| TP 121 v. 1.0 • 1/96 |