The
An independent command processor inside the player assures the most appropriate operating environment is used. Because of this, the same commands may perform differently, depending on the control method.
Most of the commands input to the player have arguments such as frame number, chapter number, time number, track number or various parameters. An argument storage area and an address flag indicating the frame, chapter, time, track, index or block number are provided for each control method. Therefore, arguments input for one particular control method do not affect operations performed with another method.
Internal Player ComponentsAddress Specification Flag Register (computer control)This register indicates whether a particular address argument sent from a computer is a frame, chapter, track, index, time, or block number.
Digit Buffer (computer control)This buffer stores the numeric values of arguments sent from an external computer. The contents of this buffer are sent to the specified registers for command execution.
Command Processor (computer control)This processor reads the contents of the
This is the
This register indicates whether the address arguments are frame numbers, chapter numbers, time numbers or track numbers for normal control operations.
Digit Buffer (manual control)This buffer stores the numeric values of arguments for normal control operations. The contents of this buffer are sent to the specified register for command execution.
TP 121 v. 1.0 • 1/96 Appendix C |