Types of effects
BEAT COLOR FX/SOUND COLOR FX effect types
Effect Name | [BEAT] button status | Descriptions | [COLOR] control | |
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| White noise generated inside this unit is mixed in to the | Turn counterclockwise: The | |
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| through which the white noise passes gradually decreases. | ||
| Off | ! The volume can be adjusted by turning the [TRIM] controls | ||
| Turn clockwise: The | |||
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| for the respective channels. The sound quality can be | which the white noise passes gradually increases. | |
NOISE |
| adjusted by turning the [EQ/ISO (HI, MID, LOW)] controls. | ||
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| On | The volume changes in association with the beat. | through which the white noise passes gradually decreases. | |
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| which the white noise passes gradually increases. |
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| Turn counterclockwise: The gate effect is applied to the |
| Off | The gate effect makes the sound tighter and reduces the | medium and high frequencies. | |
| sense of volume. | Turn clockwise: The gate effect is applied to the low and high | ||
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GATE |
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| Turn counterclockwise: The gate effect is applied to the medium | |
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| On | The sound is recorded while the gate is open, and when the | and high frequencies, and the sampled sound is added. | |
| gate is closed, the recorded sound is output several times. | Turn clockwise: The gate effect is applied to the low and high | ||
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| frequencies, and the sampled sound is added. |
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| Changes the original sound to a | Turn counterclockwise: Increases the sound’s distortion. | |
| Off | Turn clockwise: The sound is crushed before passing through | ||
| output. | |||
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| the high pass filter. | ||
CRUSH |
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| Turn counterclockwise: Increases the sound’s distortion. | |
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| On | The distortion changes in association with the beat. | Turn clockwise: The sound is crushed before passing through | |
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| the high pass filter. |
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| Turn counterclockwise: Gradually decreases the |
| Off | Outputs sound that has passed through a filter. | filter’s cutoff frequency. | |
| Turn clockwise: Gradually increases the | |||
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FILTER |
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| cutoff frequency. |
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| Turn counterclockwise: Gradually decreases the | |
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| On | The filter’s | filter’s cutoff frequency. | |
| the beat. | Turn clockwise: Gradually increases the | ||
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| cutoff frequency. |
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Types of BEAT EFFECT
DELAY1A delay sound is output once according to the beat fraction set with the [BEAT c, d] buttons.
When 1/2 beat delay sound is added, 4 beats become 8 beats.
Original (4 beats)
1/2 delay (8 beats)
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| Time | |
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| 1 beat |
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BEAT c, d buttons | Use these to set a time delay of 1/8 – 16/1 with | ||||||||||||
(parameter 1) | respect to the time of one beat of the BPM. | ||||||||||||
TIME control (parameter 2) | Use this to set the delay time. | ||||||||||||
1 to 4000 (ms) | |||||||||||||
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LEVEL/DEPTH control | Use this to set the balance between the original | ||||||||||||
(parameter 3) | sound and the echo sound. |
BEAT c, d buttons | Use these to set a time delay of 1/8 – 16/1 with | |
(parameter 1) | respect to the time of one beat of the BPM. | |
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TIME control (parameter 2) | Use this to set the delay time. | |
1 to 4000 (ms) | ||
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LEVEL/DEPTH control | Use this to set the balance between the original | |
(parameter 3) | sound and the delay sound. | |
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A delay sound is output several times and gradually attenuated according to the beat fraction set with the [BEAT c, d] buttons.
With 1/1 beat echoes, the delay sounds are faded out according to the track’s tempo even after the input sound has been cut.
A delay sound is output several times and gradually attenuated according to the beat fraction set with the [BEAT c, d] buttons.
With 1/1 beat echoes, the delay sounds are faded out according to the track’s tempo even after the input sound has been cut.
Also, it is also possible to change the pitch of the echo sound.
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| 1 beat |
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BEAT c, d buttons | Use these to set a time delay of 1/8 – 16/1 with | ||||||||||||
(parameter 1) | respect to the time of one beat of the BPM. | ||||||||||||
TIME control (parameter 2) | Use this to set the delay time. | ||||||||||||
1 to 4000 (ms) | |||||||||||||
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LEVEL/DEPTH control | Use this to set the balance between the original | ||||||||||||
sound and the echo sound and to set the amount by | |||||||||||||
(parameter 3) | |||||||||||||
which the echo sound’s pitch changes. | |||||||||||||
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18En