Advanced Operations (Operations Using Memory Cards)
■Message displays during recording of cue and loop points
Player display | Contents |
|
|
“MEMORY” | Data stored correctly. |
|
|
“MEMORY”, followed by “NO PICTURE” | Displayed when recording point information from a |
| recorded on the memory card. |
|
|
“MEMORY”, followed by “CALL ONLY” | Displayed when attempting to record to a card formatted on the |
| cannot be written to the memory card. |
|
|
“MEMORY”, followed by “CARD FULL” | Insufficient recording capacity. No new point data can be recorded. |
|
|
“MEMORY”, followed by “PROTECTED” | Displayed when the card’s |
| memory card. |
|
|
“MEMORY”, followed by “NO CARD” | Displayed when no card is loaded. |
|
|
“POINT FULL” | Displayed when total number of cue point and loop point data items has reached 100; new points data |
| cannot be recorded. |
|
|
Insert a memory card when cue point, loop point, hot cue point or WAVE data is recorded.
Note that the data is lost if the disc is removed or power is turned off when a memory card is not present.
CUE/LOOP |
CALL |
ENTER |
To recall data recorded on memory cards
■To recall a recorded cue or loop point
1. Press the CUE/LOOP CALL button.
¶The preview monitor screen will display the cue point navigation
menu. |
|
|
|
CUE |
| 0.00.39 | |
A B | C | ENTER | CALL |
While the call screen is displayed, point information is also shown on the player’s display.
2.Use the cursor button to select the desired thumbnail image, and press the ENTER button.
While reading data from a memory card, the main unit’s display will show the “CUE readin” or “LOOP readin” message.
¶The cue point or loop point will be read into the player, and the memory point time will be displayed; the player will search for the cue point and enter cue standby there.
A | B | C | CUE |
47