Pioneer MEP-7000 Advanced Operations Section, Loop Play, Cue Point/Loop Point Memory, English

Models: MEP-7000

1 206
Download 206 pages 60.68 Kb
Page 37
Image 37
ADVANCED OPERATIONS SECTION

ADVANCED OPERATIONS SECTION

ADVANCED OPERATIONS SECTION

LOOP PLAY

Create a loop.

1Press the play/pause () button to start playback.

2During playback, press the IN/CUE/HOT LOOP button at the point you wish to designate as the “loop-in” point.

This step is unnecessary in the event you have a previously recorded cue point you wish to designate as a loop-in point.

3During playback, press the OUT/ADJUST button at the point you wish to designate as the “loop-out” point.

Loop play will begin and continue between the loop-in and loop-out points.

To cancel loop play

During loop play, press the RELOOP/EXIT button. Even after playback reaches the loop-out point, play will continue without returning to the loop-in point.

To change the loop-out point

1During loop play, press the OUT/ADJUST button.

The time of the out point will show on the display; the OUT/ ADJSUT button indicator will flash rapidly, and the IN/CUE/ HOT LOOP button indicator will turn off.

2Press one of the SEARCH (, ) buttons or rotate the jog dial.

The loop-out point will move in one-frame increments.

Either press the OUT/ADJSUT button, or wait for 30 seconds without doing anything and the adjust mode will be canceled and loop play will return.

CUE POINT/LOOP POINT MEMORY

This unit can store cue points and loop points for future use. When the tracks are on discs, the cue/loop points are stored in the unit’s internal memory; when the tracks are on external USB storage devices, the cue/loop points are stored in the external storage device itself.

One cue point or loop point can be stored for each track.

LOOP PLAY MEMO

This unit’s internal memory is capable of storing a maximum of 200 discs’ worth of cue/loop points (when each disc has no more than 10 cue/loop points each). When the internal memory becomes full, previously stored disc information is overwritten, beginning from disc information with the lowest usage frequency.

If the external USB storage device has insufficient storage capacity, the cue/loop point information for the tracks on that device cannot be saved.

Tracks in DJS and other DJ software cannot be stored in memory.

Storing a cue point

1Use the auto cue function or CUE button to input a cue point.

2Press the CUE/LOOP MEMORY button.

The [MEMO] indicator will light, indicating that the cue point has been stored.

Storing a loop

1 Input a loop-in and loop-out point, and begin loop play.

English

During loop play, to return to the loop-in point and

2 During loop play, press the CUE/LOOP MEMORY button.

begin loop play again (hot loop)

The [MEMO] indicator will light, indicating that the loop-in and

During loop play, press the IN/CUE/HOT LOOP button.

loop-out points have been stored.

 

Playback will return to the loop-in point and loop play will begin

In the case of tracks for which cue or loop points are recorded,

again.

the [

] icon will change to [

] on the BROWSE screen.

To return again to a loop

During playback after canceling loop play, press the RELOOP/ EXIT button.

Playback will return to the previously set loop-in point and loop play will begin again from that point (reloop play).

To store loop play information

During loop play, press the CUE/LOOP MEMORY button, and the current loop information will be stored in memory.

Create a loop. NOTE

If a cue point differs from the loaded track, it cannot be stored.

If the external USB storage device has insufficient storage capacity, the cue/loop point information for the tracks on that device cannot be saved.

To call up a stored cue point or loop

When a cue point or loop has been stored, the [MEMO] indicator will light.

1Press the CUE/LOOP CALL button.

When the CUE/LOOP CALL button is pressed, the cue point or loop is called from memory, and the unit enters the standby mode at the cue or loop-in point.

2Press the play/pause () button. Play or loop play begins.

37

En

Page 37
Image 37
Pioneer MEP-7000 Advanced Operations Section, Loop Play, Cue Point/Loop Point Memory, English, Create a loop