zYou can set the reference level and duration that must pass before a rise triggers a new track mark

In Automatic Track Marking, the input signal must remain at or below a given reference level for a given duration before a rise above the reference level will trigger a new track marking. Do the following procedure to specify the reference level and duration.

1 While the deck is stopped, press EDIT/NO twice.

2 To set the reference level:

Turn AMS to display the S03 menu, then press AMS.

To set the duration:

Turn AMS to display the S04 menu, then press AMS.

3 Turn AMS to set the reference level or duration. You can set the reference level at –72 dB to 0 dB in 2 dB steps and the duration at 0 second to 9.5 seconds in 0.5 second steps.

4 After selecting the reference level or duration, press AMS.

5 Press EDIT/NO.

Marking track numbers automatically at regular intervals

The deck can mark track numbers automatically at regular intervals of 1 or 5 minutes. This is useful when recording from an analog record, satellites broadcast, or FM broadcast for locating tracks afterwards since the track numbers show the elapsed recording time (i.e., playing time).

1While the deck is stopped, press EDIT/NO twice.

2Turn AMS to display the S02 menu, then press AMS.

3Turn AMS to select “T.Mark 1min” or “T.Mark 5min”, then press AMS.

4Press EDIT/NO.

Note

If you turn off the deck or disconnect the AC power cord, the deck will recall the last settings of the Automatic Track Marking Function the next time you turn on the deck.

Recording on MDs

Starting Recording With6 Seconds of Prestored AudioData (Time Machine Recording)

When recording from an FM or satellite broadcast, the first few seconds of material are often lost due to the time it takes you to ascertain the contents and press the record button. To prevent the loss of this material, the Time Machine Recording Function constantly stores 6 seconds of the most recent audio data in a buffer memory so that when you begin recording the program source using this function, the recording actually begins with the 6 seconds of audio data stored in the buffer memory in advance as shown in the illustration below.

 

 

When you press

End of the program

 

 

AMS in Step 3

source to be recorded

 

 

 

 

 

 

 

 

 

 

Time

Audio data in 6-second buffer memory

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Recorded

 

 

 

 

 

 

 

portion

Beginning of the program

 

 

 

 

 

 

 

 

 

 

source to be recorded

 

 

 

 

 

 

 

 

 

 

 

 

 

￿AMS ±

 

 

 

 

 

EDIT/

￿AMS ±

DIGITAL REC LEVEL

 

ANALOG

 

POWER

 

 

NO YES

 

 

0

 

4

• 5

6

 

 

 

 

 

 

 

3

 

 

 

7

 

 

 

 

 

 

 

 

 

 

 

g

 

 

0 )

 

 

2

 

 

 

•8

 

 

 

 

 

 

1

 

 

 

9

 

 

 

 

 

 

 

+

 

 

 

TIMER

 

 

 

 

 

 

0

 

10

 

 

 

 

PUSH ENTER

 

 

 

 

 

L

R

 

REC OFF PLAY

 

SCROLL/ DISPLAY/

 

 

 

 

 

 

 

 

 

 

 

 

INPUTFILTER CLOCK SET CHAR

 

 

 

 

 

 

 

 

 

 

PHONES PHONE LEVEL

 

OPT1

 

 

 

 

 

 

 

 

 

 

 

OPT2

COAX

 

 

 

 

 

 

 

 

 

 

 

 

ANALOG

§

(

P

 

p

 

 

r

 

 

 

 

PLAY MODE REPEAT TIME

 

 

 

 

 

 

 

 

OPEN/CLOSE

 

 

 

 

 

 

REC

 

 

010

1Do Steps 1 to 5 in “Recording on an MD” on pages 8 and 9.

The deck changes to recording pause.

2Start playing the program source you want to record.

The most recent 6 seconds of audio data is stored in the buffer memory.

3Press AMS (or T.REC) to start Time Machine Recording.

Recording of the program source starts with the 6 seconds of audio data stored in the buffer memory.

(Continued)

15EN