Sound field | Effect | Notes |
V. MULTI. D.
(VIRTUAL MULTI DIMENSION*)
Uses 3D sound imaging to create an array of virtual rear | L | C | R |
speakers positioned higher than the listener from a | SIDE* |
|
|
single pair of actual rear speakers. This mode creates 5 |
|
| |
|
|
| |
sets of virtual speakers surrounding the listener at | LS |
| RS |
|
|
| |
approximately a 30° angle of elevation. |
|
|
|
| LS |
| RS |
|
| LS | RS |
| L | C | R |
|
| BEHIND* |
|
|
|
| LS | RS | |
|
| LS | RS |
|
|
| LS | RS | * See |
|
|
|
| |
|
|
|
| page 16. |
HALL | Reproduces the acoustics of a rectangular concert hall. | Ideal for soft acoustic sounds. |
| |
JAZZ CLUB | Reproduces the acoustics of a jazz club. |
|
|
|
LIVE HOUSE | Reproduces the acoustics of a | Great for rock or pop music. |
| |
GAME | Obtains maximum audio impact from video game | Be sure to set the game machine to stereo | ||
| software. | mode when using game software with | ||
|
| stereo sound capabilities. |
|
Discs Playing
* “VIRTUAL” sound field: Sound field with virtual speakers.
Note
The effects provided by the virtual speakers may cause increased noise in the playback signal.
23