DATA ENTRY YES button again and start the cassette recorder running in the PLAY mode. Pressing the -1 button prior to the final step in the above process will abort the CASSETTE LOAD function. The DX100 will indicate each voice on the LCD as it is loaded. When the load function is completed, the LCD will read “Load Completed”.

Stop the cassette recorder and turn the DX100’s MEMORY PROTECT function back ON. The LOAD function can be interrupted at any time by pressing the -1 button. This can, however, result in incomplete data loading, possibly causing “garbled” voice data to appear in one memory location.

NOTE:

Be sure to turn the MEMORY PROTECT function back ON after a successful LOAD operation.

11: LOAD SINGLE

This function allows you to load a single voice from a previously saved 24-voice cassette file into the DX100's voice edit buffer, after which it can be stored in any voice location using the STORE function. Make sure the MEMORY PROTECT function (12) is OFF before using the LOAD SINGLE function.

When this function is initially called, the LCD will read “Load Single ?” Press the +1 button to go onto the next step. The LCD will now read “Tape ?? to BUFF?” You must now enter the voice number of the voice you wish to load from cassette—do this by pressing the corresponding voice memory selector button. The selected voice number will appear in the LCD display. Then, make sure the appropriate cassette is loaded in the cassette recorder and is rewound to the beginning of the voice file containing the desired voice, press the +1 button, and start the cassette recorder running in the PLAY mode. The DX100 will automatically locate the selected voice and load it into the voice edit buffer, while the LCD reads “Search Tape”, followed by the tape number. When finished, the display will read “Load Completed”. The LOAD SINGLE function can be interrupted by pressing the -1 button. Doing this may, however, result in garbled voice data in the DX100’s voice edit buffer.

The loaded voice may now be stored into any voice location by holding down the STORE button while pressing the voice button. This must be done before another voice button is pressed if you desire to keep the loaded voice in memory. Otherwise, the loaded voice data in the voice edit buffer will, be erased and replaced by the voice data called by the pressed voice button.

NOTE:

Be sure to turn the MEMORY PROTECT function (12) back ON after a successful LOAD operation.

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