4. Storing Voice Data

5.Two Approaches to Creating Your Own

Voices

If you have edited any of the above voice parameters and wish to store the new voice, you must use the STORE function BEFORE PRESSING ANY VOICE BUTTON AFTER EXITING THE EDIT OR FUNCTION MODES, and store the new data in one of the 24 INTERNAL memories. For this reason it is a good idea to have a free memory location ready before you begin editing.

If you are editing and storing a voice to INTERNAL memory that was originally selected from PRESET memory, you can still recall the original PRESET memory voice at any time (PRESET memory will never change).

NOTE:

If the INTERNAL memory contains your own original voices, make sure that any voices, you want to keep have been saved to cassette tape, so that they can be recalled later.

To STORE a newly edited voice, first exit the EDIT mode by pressing the PLAY mode button. Then, hold down the STORE button (this is the same as the EG COPY button) and press the voice button to which you want to save the edited voice data. The MEMORY PROTECT function must be OFF before attempting to use the STORE function.

There are two basic approaches that can be taken when programming voices on the DX100. First, you can run through all the existing voices, choose one that is close to the sound you wish to create, and then edit that voice to create your own. Second, you can “initialize” the voice edit buffer (seeCHAPTER III: MEMORY MANAGEMENT, 1. The Initialize Voice Function), setting all parameters to their initial values, and begin programming your voice from scratch.

The first method, editing an existing voice, is generally a much more efficient ap- proach. If, however, you are looking for a unique voice that is totally unlike any of the available presets, it is probably best to initialize and start from scratch.

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