57
Chapter 11 Advanced Sound Shaping Controls
46 All kinds of noise
Maybe you thought that if you’ve heard one kind of noise, you’ve heard them all. Not true. The Noise Oscil-
lator on the DX200 gives you quite a choice of noise makers — sixteen in all!
As we pointed out in Tip 45, noise can be very useful in crafting sounds. Try selecting different noise types
here and listen for the difference in sound.

1 Press the MODULATOR [SELECT] button, repeatedly if

necessary, to select “ALL.”

2 Set both FM Depth and Decay to the minimum (-64).

Doing this takes all the high harmonics out of the sound, and leaves you
with a relatively pure tone.
Also select both the AEG and FEG (with EG [SELECT] button), then set the
EG Attack to the maximum. This gives the main sound a very slow ramp up
— letting you better hear the noise.

3 Turn the [NOISE LEVEL] knob up to a respectable

level, such as 2:00 or 3:00 (around 90 - 110).

This lets you clearly hear the noise. Turn it up even more if you want.

4 Press the NOISE OSC [TYPE] button repeatedly to

select different noise types.

Better yet, press [TYPE] and turn the [DATA] knob. That lets you access
ALL sixteen of the noise types — including the “hidden” ones.
Noise Oscillator Type
Determines the type of noise for the noise
oscillator. Press the [TYPE] button repeat-
edly; use [DATA] knob to select “hidden”
noise types (indicated by asterisks below).
Settings
(Asterisks (*) indicate “hidden” types,
selectable by [DATA] knob.)
The "Up" settings sweep the pitch (fre-
quency) of the noise up at different rates,
while the "Down" settings sweep the pitch
down at different rates. The "Pitch" set-
tings feature different noise effects that
follow the keyboard; in other words, high
keys play high pitches and low keys play
low pitches. The "Variation" settings fea-
ture additional noise effects.
White (UHtE)
* Pink (Pin))
Up 1 (uP-1)
* Up 2 (uP-2)
* Up 3 (uP-3)
Down 1 (dUn1)
* Down 2 (dUn2)
* Down 3 (dUn3)
Pitch 1 (PCH1)
* Pitch 2 (PCH2)
* Pitch 3 (PCH3)
* Pitch 4 (PCH4)
Variation 1 (<Ar1)
* Variation 2 (<Ar2)
* Variation 3 (<Ar3)
* Variation 4 (<Ar4)