A14: CASSETTE LOAD

This function loads a complete set of 32 voices from cassette tape into the DX21 RAM voice memory. Before using this function make sure that all cassette connections have been properly made, as described in CHAPTER I: SETTING UP. Also make sure that the DX21 MEMORY PROTECT function (A16) is OFF.

When this function is initially called the LCD will read “Load from Tape ?". Confirm your intention to load a complete set of 32 voices from cassette tape into the RAM voice memory (remember, this will erase any voices previously in the RAM memory) by pressing the DATA ENTRY YES button. The LCD will now read “from Tape to Mem, all ready ?". At this point make sure the appropriate cassette tape is loadeed into the recorder and is rewound to the beginning of the desired voice file. To execute the load operation press the DATA ENTRY YES button again and start the cassette recorder running in the PLAY mode. Pressing another function button, a PLAY mode button or the EDIT mode button prior to the final step in the above process will abort the CASSETTE LOAD function. The DX21 will indicate each voice on the LCD as it is loaded. When the load function is completed the LCD will read

“LOAD COMPLETED”.

Stop the cassette recorder and turn the DX21 MEMORY PROTECT function back ON. The LOAD function can be interrupted at any time by pressing the DATA ENTRY NO button. This can, however, result in incomplete data loading, possibly causing “garbled” voice data to appear in one memory location.

**Be sure to turn the MEMORY PROTECT function back ON after a successful LOAD operation.

A15: CASSETTE LOAD SINGLE

This function allows you to load a single voice from a previously saved 32-voice cassette file into the DX21 voice edit buffer, from which it can be stored in any voice memory using the STORE function. Make sure the MEMORY PROTECT function (A16) is OFF before using the LOAD SINGLE function.

When this function is initially called the LCD will read "Load Single ?". Press the DATA ENTRY YES button to go on to the next step. The LCD will now read “Tape

#? to Buff, (A1-A16,B1-B16)". You must now enter the voice number of the voice you wish to load from cassette—do this by pressing the corresponding voice memory seleactor button. The selected voice number will appear in place of, the “# ?” portion of the upper display line. Then, make sure the appropriate cassette is loaded in the cassette recorder and is rewound to the beginning of the voice file containing the desired voice, press the DATA ENTRY YES button, and start the cassette recorder running in the PLAY mode. The DX21 will automatically locate the selected voice and load it into the voice edit buffer. When finished, the display will read “LOAD COMPLETED”. The LOAD SINGLE function can be interrupted by pressing the DATA ENTRY NO button. Doing this may, however, result in garbled voice data in the DX21 voice edit buffer.

The loaded voice may now be stored into any voice memory location by holding down the STORE button while pressing the voice selector of the destination voice memory location. This must be done before another voice selector button is pressed if you desire to keep the loaded voice in memory, otherwise the loaded voice data in the voice edit buffer will be erased and replaced by the voice data called by the pressed voice selector button.

**Be sure to turn the MEMORY PROTECT function (A16) back ON after a suc- cessful LOAD operation.

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