A14: CASSETTE LOAD
This function loads a complete set of 32 voices from cassette tape into the DX21 RAM voice memory. Before using this function make sure that all cassette connections have been properly made, as described in CHAPTER I: SETTING UP. Also make sure that the DX21 MEMORY PROTECT function (A16) is OFF.
When this function is initially called the LCD will read “Load from Tape ?". Confirm your intention to load a complete set of 32 voices from cassette tape into the RAM voice memory (remember, this will erase any voices previously in the RAM memory) by pressing the DATA ENTRY YES button. The LCD will now read “from Tape to Mem, all ready ?". At this point make sure the appropriate cassette tape is loadeed into the recorder and is rewound to the beginning of the desired voice file. To execute the load operation press the DATA ENTRY YES button again and start the cassette recorder running in the PLAY mode. Pressing another function button, a PLAY mode button or the EDIT mode button prior to the final step in the above process will abort the CASSETTE LOAD function. The DX21 will indicate each voice on the LCD as it is loaded. When the load function is completed the LCD will read
“LOAD COMPLETED”.
Stop the cassette recorder and turn the DX21 MEMORY PROTECT function back ON. The LOAD function can be interrupted at any time by pressing the DATA ENTRY NO button. This can, however, result in incomplete data loading, possibly causing “garbled” voice data to appear in one memory location.
**Be sure to turn the MEMORY PROTECT function back ON after a successful LOAD operation.
A15: CASSETTE LOAD SINGLE
This function allows you to load a single voice from a previously saved
When this function is initially called the LCD will read "Load Single ?". Press the DATA ENTRY YES button to go on to the next step. The LCD will now read “Tape
#? to Buff,
The loaded voice may now be stored into any voice memory location by holding down the STORE button while pressing the voice selector of the destination voice memory location. This must be done before another voice selector button is pressed if you desire to keep the loaded voice in memory, otherwise the loaded voice data in the voice edit buffer will be erased and replaced by the voice data called by the pressed voice selector button.
**Be sure to turn the MEMORY PROTECT function (A16) back ON after a suc- cessful LOAD operation.
19