CHAPTER IV: THE PERFORMANCE MEMORY

1.Performance Memory

Organization

2.Accessing the Performance

Memory

In addition to the DX21’s 32 voice RAM memories and 128-voice ROM memory, the DX21 also features a special 32 performance memory system. This performance memory can be programmed with a voice number or pair of voice numbers (one from each channel), play mode, split mode split key number or dual mode detune data, key shift data, and pitch bend mode data. Thus, when one performance memory is called a voice or combination of voices in any play mode is automatically called along with the most important real-time performance parameters programmed for that voice or voice combination.

To access the performance memory, hold down the FUNCTION key and press the EDIT/COMPARE key. The LCD will look something like this:

The 32 performance memories are then selected by pressing the voice selector buttons (A1 through A16 = 1 through 16, B1 through B16 = 17 through 32). The first data on the top LCD line is the selected performance memory and its performance name. This is followed by the programmed play mode: SI = SINGLE play mode, DU = DUAL play mode, SP = SPLIT play mode. From left to right on the lower display line we have the number of the voice or voices selected by this performance memory, the split or detune data (this depends on whether the SPLIT or DUAL play mode is selected), the key shift data, and the pitch bend mode.

3.Programming the Performance

Memory

4.The Performance Name

The performance memory is programmed quite simply by setting up the desired voice or voices in the desired play mode, with the desired performance parameters. Then, after making sure the MEMORY PROTECT function (A16) is OFF, access the performance memory by holding down the FUNCTION button and pressing the EDIT/COMPARE button. Now you can store the currently set up performance combination in any memory location by holding down the STORE button and pressing the performance memory selector button to which you wish to save the performance data. Before you do this, however, you might want to give your performance combination a name.

**Be sure to turn the MEMORY PROTECT function (A16) back ON after a suc- cessful storage operation.

The performance name can be programmed at any time while in the performance mode as follows. Hold down the FUNCTION/CHARACTER button. You’ll notice that a cursor begins flashing over the first letter of the current performance name. While holding down the CHARACTER button you can enter characters by pressing the appropriate character buttons (see CHAPTER V: VOICE PROGRAMMING, B16: VOICE NAME). The available characters are printed in white on the right of the voice selector buttons and the buttons to the left of the LCD. Pressing the PLAY SINGLE button inputs a space. The cursor can be moved backwards or forwards by pressing the DATA ENTRY +1 and -1 buttons. Once a performance name has been entered the entire performance combination must be stored using the STORE function, as described in "3. Programming the Performance Memory”, above.

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