CHAPTER IV: THE PERFORMANCE MEMORY
1.Performance Memory
Organization
2.Accessing the Performance
Memory
In addition to the DX21’s 32 voice RAM memories and
To access the performance memory, hold down the FUNCTION key and press the EDIT/COMPARE key. The LCD will look something like this:
The 32 performance memories are then selected by pressing the voice selector buttons (A1 through A16 = 1 through 16, B1 through B16 = 17 through 32). The first data on the top LCD line is the selected performance memory and its performance name. This is followed by the programmed play mode: SI = SINGLE play mode, DU = DUAL play mode, SP = SPLIT play mode. From left to right on the lower display line we have the number of the voice or voices selected by this performance memory, the split or detune data (this depends on whether the SPLIT or DUAL play mode is selected), the key shift data, and the pitch bend mode.
3.Programming the Performance
Memory
4.The Performance Name
The performance memory is programmed quite simply by setting up the desired voice or voices in the desired play mode, with the desired performance parameters. Then, after making sure the MEMORY PROTECT function (A16) is OFF, access the performance memory by holding down the FUNCTION button and pressing the EDIT/COMPARE button. Now you can store the currently set up performance combination in any memory location by holding down the STORE button and pressing the performance memory selector button to which you wish to save the performance data. Before you do this, however, you might want to give your performance combination a name.
**Be sure to turn the MEMORY PROTECT function (A16) back ON after a suc- cessful storage operation.
The performance name can be programmed at any time while in the performance mode as follows. Hold down the FUNCTION/CHARACTER button. You’ll notice that a cursor begins flashing over the first letter of the current performance name. While holding down the CHARACTER button you can enter characters by pressing the appropriate character buttons (see CHAPTER V: VOICE PROGRAMMING, B16: VOICE NAME). The available characters are printed in white on the right of the voice selector buttons and the buttons to the left of the LCD. Pressing the PLAY SINGLE button inputs a space. The cursor can be moved backwards or forwards by pressing the DATA ENTRY +1 and
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