Voice Effect Type List
●DSP Types
No. | Type | Description | MSB | LSB | |
1 | HALL1 |
| 1 | 0 | |
2 | HALL2 |
| 1 | 16 | |
3 | HALL3 |
| 1 | 17 | |
4 | HALL4 |
| 1 | 18 | |
5 | HALL5 | Reverb simulating the acoustics of a hall. | 1 | 1 | |
6 | HALL M | 1 | 6 | ||
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7 | HALL L |
| 1 | 7 | |
8 | BASIC HALL |
| 1 | 30 | |
9 | LARGE HALL |
| 1 | 31 | |
10 | ATMO HALL |
| 1 | 23 | |
11 | ROOM1 |
| 2 | 16 | |
12 | ROOM2 |
| 2 | 17 | |
13 | ROOM3 |
| 2 | 18 | |
14 | ROOM4 |
| 2 | 19 | |
15 | ROOM5 |
| 2 | 0 | |
16 | ROOM6 |
| 2 | 1 | |
17 | ROOM7 | Reverb simulating the acoustics of a room. | 2 | 2 | |
18 | ROOM S |
| 2 | 5 | |
19 | ROOM M |
| 2 | 6 | |
20 | ROOM L |
| 2 | 7 | |
21 | ACOSTIC ROOM |
| 2 | 20 | |
22 | DRUMS ROOM |
| 2 | 21 | |
23 | PERC ROOM |
| 2 | 22 | |
24 | STAGE1 |
| 3 | 16 | |
25 | STAGE2 | Reverb suitable for a solo instrument. | 3 | 17 | |
26 | STAGE3 | 3 | 0 | ||
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27 | STAGE4 |
| 3 | 1 | |
28 | PLATE1 |
| 4 | 16 | |
29 | PLATE2 | Reverb simulating a plate reverb unit. | 4 | 17 | |
30 | PLATE3 | 4 | 0 | ||
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31 | GM PLATE |
| 4 | 7 | |
32 | TUNNEL | Simulates a cylindrical space expanding to left and right. | 17 | 0 | |
33 | CANYON | A hypothetical acoustic space which extends without limit. | 18 | 0 | |
34 | BASEMENT | A bit of initial delay followed by reverb with a unique resonance. | 19 | 0 | |
35 | WHITE ROOM | A unique short reverb with a bit of initial delay. | 16 | 0 | |
36 | CHORUS1 |
| 66 | 17 | |
37 | CHORUS2 |
| 66 | 8 | |
38 | CHORUS3 |
| 66 | 16 | |
39 | CHORUS4 |
| 66 | 1 | |
40 | CHORUS5 |
| 65 | 2 | |
41 | CHORUS6 |
| 65 | 0 | |
42 | CHORUS7 |
| 65 | 1 | |
43 | CHORUS8 | Conventional chorus program with rich, warm chorusing. | 65 | 8 | |
44 | CHORUS FAST |
| 65 | 16 | |
45 | CHORUS LITE |
| 65 | 17 | |
46 | GM CHORUS1 |
| 65 | 3 | |
47 | GM CHORUS2 |
| 65 | 4 | |
48 | GM CHORUS3 |
| 65 | 5 | |
49 | GM CHORUS4 |
| 65 | 6 | |
50 | FB CHORUS |
| 65 | 7 | |
51 | CELESTE1 | A | 66 | 0 | |
52 | CELESTE2 | 66 | 2 | ||
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53 | SYMPHONIC1 | Adds more stages to the modulation of Celeste. | 68 | 16 | |
54 | SYMPHONIC2 | 68 | 0 | ||
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55 | ENS DETUNE1 | Chorus effect without modulation, created by adding a slightly | 87 | 0 | |
56 | ENS DETUNE2 | 87 | 16 | ||
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57 | KARAOKE1 |
| 20 | 0 | |
58 | KARAOKE2 | Echo for karaoke. | 20 | 1 | |
59 | KARAOKE3 |
| 20 | 2 | |
60 | ER1 | This effect isolates only the early reflection components of the reverb. | 9 | 0 | |
61 | ER2 | 9 | 1 | ||
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62 | GATE REVERB | Simulation of gated reverb. | 10 | 0 | |
63 | REVERS GATE | Simulation of gated reverb played back in reverse. | 11 | 0 | |
64 | EQ DISCO | Equalizer effect that boosts both high and low frequencies, as is typical in most disco | 76 | 16 | |
music. | |||||
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65 | EQ TEL | Equalizer effect that cuts both high and low frequencies, to simulate the sound heard | 76 | 17 | |
through a telephone receiver. | |||||
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66 | 2BAND EQ | A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts. | 77 | 0 | |
67 | 3BAND EQ | A mono EQ with adjustable LOW, MID, and HIGH equalizing. | 76 | 0 |
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