SPX2000—Owner’s Manual 73
Composite
Effect list
■Basic parameters
■Fine parameters
Delay + Early Reflections (PRESET bank)Delay → Early Reflections (PRESET bank)Delay + Early Reflection separately applies delay and early reflection to the original sound, and then mixes the results.
Delay → Early Reflections applies delay to the original sound, and then applies early reflections.
Each aspect of the sound is controlled by the following effect parameters.
Delay: DELAY L, DELAY R, FB.DLY, FB.GAIN, HI.RATIO
Early reflections: TYPE, ROOMSIZE, LIVENESS, INI.DLY, DIFF., DENSITY, ER NUM.
Balance between delay and early reflections: DLY/ER, DLY.BAL
Filter/equalizer: HPF, LPF
Tempo synchronization: SYNC, NOTE L, NOTE R, NOTE FB, TEMPO
Output level: OUT LVL, MIX BAL.
Parameter details
■Basic parameters
No. Effect name FREQ. DEPTH WAVE DIR. REV TIME HI.RATIO INI.DLY DIFF. DENSITY
89 REV->PAN 1.00 Hz 100% Tri L<->R 3.8 s 1.0 18.8 ms 10 90%
No. Effect name MIX BAL. OUT LVL HPF LPF REV.BAL SYNC NOTE TEMPO
89 REV->PAN 100% 100% Thru 14.0 kHz 25% OFF —
Parameter name Range Explanation
TYPE S-Hall, L-Hall, Random,
Revers, Plate, Spring
The pattern of early reflections; this determines the basic character of the effect. The characteristics
of the early reflections will depend on the type you select here.
ROOMSIZE 0.1—20.0 Size of the reflective space. Increasing this value simulates a larger space. You can use this to simu-
late the absorptiveness of the walls and ceiling.
LIVENESS 0—10 Decay characteristics of the early reflections. Increasing this value will reduce the decay, causing the
repeats to continue. You can use this to simulate the absorptiveness of the walls and ceiling.
INI.DLY 0.0—500.0 ms Delay of the early reflections relative to the original sound.
DIFF. 0—10 Diffusion of the sound to left and right. Increasing this value will make the reflections more spa-
ciousness.
DENSITY 0—100% Density of the early reflections. Increasing this value will make the sound smoother. You can create
unique effects by lowering this value.
DELAY L
DELAY R
0.0—1000.0 ms Delay relative to the original sound. DELAY L is the L channel delay, and DELAY R is the R channel
delay.
FB.DLY 0.0—1000.0 ms
Delay added when the signal is fed back. The delay from the original sound to the first delay is set
by the DELAY L and DELAY R values, but the delay of subsequent repeats will be each DELAY +
FB.DLY.
FB.GAIN –99%—+99%
Amount of feedback for the delay sound. This indicates the ratio by which the level is reduced for
each repetition of the effect. For example with a setting of +50, the level of the delay will decay to
50% → 25% → 12.5% as it is repeated. Negative (–) values invert the phase of the feedback.
HI.RATIO 0.1—1.0
Amount of feedback for the high-frequency portion of the delay. This is specified as a proportion
of FB.GAIN. If this value is 0.1, the feedback amount will be 1/10th of FB.GAIN; if this value is 1.0,
the feedback amount will be the same as FB.GAIN.