Select | graphics | mode |
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Mode | ASCII |
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IBM | < ESC > | “[” “g” | nl | 27 | 91 103 | nl | 1B SB | 67 | nl | |
n2 | mO ml | m2 | n2 | m0 ml | m2... | n2 m0 | ml | m2... | ||
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Selects one of eight graphics modes depending on the value of m0 and prints dot graphics in this mode. The graphic image is (nZ + n2 x 256)
-1 dots wide. See < ESC> “K” (for
(for
m0 | Graphics mode |
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0 | ( 60 | dots | per | inch) | |
1 | (120 | dots | per | inch) | |
2 |
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3 | 040 | dots | per | inch) | |
8 | ( 60 | dots | per | inch) | |
9 | (120 | dots | per | inch) | |
11 | (180 | dots | per | inch) | |
12 | (360 | dots | per | inch) |
Convert graphics density
Mode
Both
ASCII |
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| Decimal | Hexadecimal |
<ESC> | “y | n | m | 27 63 n m | 1B 3F n m |
Converts graphics defined by subsequent < ESC > “K”, < ESC > “L”,
< ESC > “Y” or < ESC > “Z’ commands to a density mode defined “*,,. n is “K”, “L”,
by <ESC>“Y” or “Z”, indicating the mode to be
converted. m is a code from < 0 > to < 4 > or < 6 > indicating one of the modes of < ESC > “*“.
DOWNLOAD | CHARACTER | COMMANDS |
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Copy standard characters from ROM into RAM |
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Mode | ASCII |
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Std. | < ESC > | “:” | <O> | <O> | CO> | 27 | 58 | 0 | 0 | 0 | 1B3A | 00 | 0000 |
IBM | <FS> | “:” | <O> | <O> | 28 | 58 | 0 | 0 | 0 | 1C 3A | 00 | 00 00 |
Copies all the standard characters to the corresponding download char- acter RAM area, overwriting any download data already present. Ignored when DIP switch
81