SoundCraft Audio Mixing Console Model Spirit Studio manual Balanced and Unbalanced

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3 POLE (stereo) JACK

 

 

 

 

 

 

 

2 POLE (mono) JACK

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Send

 

 

 

 

 

 

 

 

 

 

 

Tip

 

 

 

 

 

 

 

 

 

 

Hot(+ve)

 

 

 

 

 

 

Left Signal

 

 

 

Signal

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Return

 

 

 

 

 

 

 

 

Ring

 

 

 

 

 

 

 

 

 

Cold(-ve)

 

 

 

 

 

 

Right Signal

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Screen

 

 

 

 

 

 

Sleeve

 

 

 

 

 

 

 

 

Screen

 

 

 

 

 

 

Ground

 

 

 

Ground

 

 

 

 

 

 

 

 

 

 

 

Tip

Ring Sleeve

Insert Points

Line Input

Aux Outputs

FX Returns

Headphones

Unbalanced

Input

used in several configurations as shown in the dia- grams below.

Balanced and Unbalanced

All channel inputs are balanced, i.e. there are separate +ve(hot) and -ve (cold) wires for each signal plus a ground. The design of the differential input amplifiers is such that interference picked up on these wires is can- celled out. This is because, since both wires are in close proximity, the same interference will be picked up on each wire and balanced input amplifiers will only amplify the difference between +ve(hot) and -ve(cold). Any signal on both hot and cold (i.e. noise) will not be amplified - this is known as common mode rejection (CMR.). If using an unbalanced source into a balanced input, it is a good idea to connect the source ground to the negative input. Should the source device have no connection to mains ground, then connect the shield at both ends. If there is a connection to mains ground, then the shield should only be connected to the source device ground.

Note: many modern audio/musical instruments have electronically balanced outputs which should not be unbalanced by shorting one wire to ground. Always use your inputs balanced where possible.

The mix, group and auxiliary outputs are ground com- pensated and provide a very effective way of optimising noise immunity, without the cost and com- plexity of balanced outputs. These outputs employ ground compensation techniques to cancel out the ef- fects of variation in ground potential between the mixer

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Contents Page WD6 5PZ User Guide Introduction Page Mixer Basic Principles of RecordingClipped Signal Noise Getting Started Connections and ConnectorsPole stereo Jack Pole mono Jack Balanced and UnbalancedGrounding and Shielding PolarityPage Getting to Know Your Console +48V Phantom PowerInput Channel Path Microphone InputLine Select Line InputGain Control CHANNEL/MONITOR Input ReverseHF/LF Equaliser DirectEQ to Monitor High and LOW MID Sweep EQAuxiliary Sends Channel PAN Channel PFL/PEAK LEDChannel on MIX & Groups Input Monitor PathChannel Fader Tape Send & ReturnGroup Section Group Outputs Group FadersGroup Inserts PFLAuxiliary Output Auxiliary MasterStereo Effects Return TrimMaster Section MIX Master Faders MIX InsertsOscillator Foldback Master FadersFoldback Outputs LinkRM Source to FB1 & FB2 Track ReplayInitial SET UP Using Your Spirit Studio ConsolePage Page Applications Example 2 Playback/ Mix-Down Example 3 Overdubbing Example 4 Live Public Address Glossary Care of Your MixerPage Selecting Average Response on Bargraphs Selectable OptionsMaster PCB SC2973 Modification of Tape Sends & 2 Track Return LevelBuss Noise NoiseMix Noise R.RFrequency Response CrosstalkInput & Output Impedances Input & Output Levels