Fostex DE-10 owner manual Details of the Preset Effects, Hall Large Hall, Hall Small Hall, Room

Page 5

DE-10 Owner’s Manual

The Details of the Preset Effects

The DE-10 has 11 preset Effect Types available on both the Dual Mode and Single 1/2 Mode. Each Effect Type further offers a maximum of 11 variations. See Operations on page 18 and 19 for how to set up the Preset Effects.

Effects in DUAL MODE

• L.HALL (Large Hall)

L.HALL 1

(Natural Large Hall)

: Conventional large hall, with sonic detail, clarity, and an appropriate amount of early reflections.

L.HALL 2 (Lo-Freq Large Hall)

: Large hall with lingering low-frequency reverb components.

L.HALL 3

(Vivid Large Hall)

:

Reverb with crispness and good presence.

L.HALL 4

(Hard-Wall Large Hall)

:

Large hall surrounded by hard walls, many early reflections, and a strong high- frequency ratio.

L. HALL 5 (Soft-Wall Large Hall)

:

Reverb with restrained high-frequency range and gentle character.

L. HALL 6 (Long Pre-Delay Large Hall): Reverb with an extremely long pre-delay time, simulating a fairly broad space.

L. HALL 7 (Cave)

: Reverb simulating a cave. Perhaps the thick moss accounts for the excellent high-frequency

 

 

 

absorption!

L. HALL 8 (Stadium)

: Stadium reverb with many long early reflections.

L. HALL 9 (Vivid Stadium)

: Stadium reverb with a dry character.

L. HALL 10 (Auditorium)

: Reverb simulating a space with little reverberation, such as a large auditorium.

L. HALL 11 (Big Cave)

:

Simulates a more spacious volume than the cave of L. HALL 7. Reverb time is longer.

* [ADJUST] knob: Adjust the Reverb Time.

INPUT

L. HALL

OUTPUT (L)

OUTPUT (R)

• S. HALL (Small Hall)

S. HALL 1 (Natural Small Hall)

:

Conventional small hall with sonic detail, clarity, and an appropriate amount of early reflections.

S. HALL 2 (Lo-Freq Small Hall)

:

Small hall with lingering low-frequency reverb components.

S. HALL 3 (Vivid Small Hall)

:

General-purpose small hall with crisp sound and few early reflections.

S. HALL 4

(Hard-Wall Small Hall)

:

Small hall surrounded by hard walls, many early reflections, and a strong high-frequency ratio.

S. HALL 5

(Soft-Wall Small Hall)

:

Small hall with little high-frequency range.

 

 

 

S. HALL 6

(Long Pre-Delay Small Hall):

Small hall with a long pre-delay time, simulating a broad space.

S. HALL 7

(Narrow Small Hall)

:

Small hall simulating a long and narrow space where the reverberation is concentrated in the center.

S. HALL 8 (Dead Hall)

:

Relatively “dead” small hall with a low high-frequency ratio.

S. HALL 9 (Small Stadium)

:

Small hall simulating a space with low-density reverberation such as a gymnasium.

S. HALL 10 (Out Door Stage)

:

Simulation of an outdoor stage. Extremely small amount of reverberation.

S. HALL 11 (Flat Reverb)

:

Small hall with no early reflections, and the entire frequency range decays in the same way.

* [ADJUST] knob: Adjust the Reverb Time.

 

 

OUTPUT (L)

 

 

 

INPUT

 

 

S. HALL

 

 

 

 

 

 

 

 

 

 

 

 

 

OUTPUT (R)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

• ROOM

ROOM 1 (Natural Room)

: Conventional room reverb simulating a nice space with just enough “sparkle.”

ROOM 2 (Garage)

: Room reverb with crisp presence simulating a small, live space such as a garage.

ROOM 3 (Dead Room)

: Room reverb simulating a small, dead room. Add just a bit of this to give warmth to a sound. Ideal for

 

 

narrations.

ROOM 4 (Live Room)

: Room reverb simulating a live space with low-density reverberation.

ROOM 5 (Vivid Room)

: All-purpose room reverb with few early reflections and good definition.

ROOM 6 (Off Mic)

: Room reverb with reverberation concentrated in the center.

ROOM 7

(Hard Wall Drum Booth)

: Room reverb simulating a drum booth with hard walls. Crisp, and good for percussion as well.

ROOM 8

(Wood Wall Drum Booth)

: Room reverb simulating a drum booth with a boost in the low to mid-ranges.

ROOM 9

(Live House)

: Room reverb simulating a small club.

ROOM 10 (Back-Stage)

: Room reverb simulating the sound back-stage.

ROOM 11 (Hi-Freq Room)

: Room reverb with unique character in the mid-range.

* [ADJUST] knob: Adjust the Reverb Time.

INPUT

ROOM

OUTPUT (L)

OUTPUT (R)

5

Image 5
Contents 8588 013 24bit Dual Multi Effect ProcessorSafety Instructions Table of Contents Digital Effect Functions P. Fostex Advanced Signal Processing TechnologyAbout A.S.P.+ A. Harmonic Feedback AlgorithmHall Large Hall Details of the Preset EffectsHall Small Hall RoomDelay DLY+REV Delay+ReverbPlate VocalChorus Misc MiscellaneousPitch FlangeHall Effect 1ADJUST knob PARAM.1 DLY + REV Delay + ReverbEffect 2ADJUST knob PARAM.2 DLY+REVPITCH-14, 5, 6, 7, 8, 9, 10 PITCH-1, 2FLANGE-7, 8, 9, 10 FLANGE-1, 2, 3, 4, 5ROOM-7 ROOM-6ROOM-8 ROOM-9Distortion MIC SIM Microphone SimulationAMP SIM Amplifier Simulation MULTI-1, 2 Guitar MultiMULTI-4, 5, 6, 7, 8, 9, 10 DIST-8Vocal Multi Bass MultiPower switch and indicator Effect 2 MIX/PARAM control and indicatorOutput 2 jacks L MONO, R Names and Functions Rear panel sectionFront panel settings How to use the Dual ModeAbout Peak indicator About features of the Dual ModeAbout features of the Single Mode How to use the Single 1/2 ModeGuitar Board provides a mono outSingle 1/2 mode, these controls and indi Cators are not used When selecting SingleSingle 1/2 Mode Dual ModeInput x 3 Line Input x MIC/GUITAR xBelgium AustriaDenmark Finland