Fostex DE-10 owner manual Hall

Page 8

DE-10 Owner’s Manual

Effects in SINGLE 1 MODE

• L. HALL (Large Hall)

L. HALL 1 (Natural Large Hall)

: Same as DUAL mode L. HALL 1, but higher density reverberation.

L. HALL 2 (Lo-Freq Large Hall)

: Same as DUAL mode L. HALL 2, but higher density reverberation.

L. HALL 3 (Vivid Large Hall)

: Same as DUAL mode L. HALL 3, but higher density reverberation.

L. HALL 4 (Hard-Wall Large Hall)

: Same as DUAL mode L. HALL 4, but higher density reverberation.

L. HALL 5 (Soft-Wall Large Hall)

: Same as DUAL mode L. HALL 5, but higher density reverberation.

L. HALL 6 (Long Pre-Delay Large Hall)

: Same as DUAL mode L. HALL 6, but higher density reverberation.

L. HALL 7 (Cave)

: Same as DUAL mode L. HALL 7, but higher density reverberation.

L. HALL 8 (Stadium)

: Same as DUAL mode L. HALL 8, but higher density reverberation.

L. HALL 9 (Vivid Stadium)

: Same as DUAL mode L. HALL 9, but higher density reverberation.

L. HALL 10 (Auditorium)

: Reverb simulating a space with little reverberation, such as a large auditorium.

L. HALL 11 (Big Cave)

: Simulates a more spacious volume than the cave of L. HALL 7. Reverb time is longer.

*[EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.

*[EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.

* [EFFECT 2_MIX] knob (PARAM.3):

Adjust the Character.

INPUT 1

INPUT 2

L. HALL

OUTPUT 1 (L)

OUTPUT 1 (R)

• S. HALL (Small Hall)

S. HALL 1 (Natural Small Hall)

: Same as DUAL mode S. HALL 1, but higher density reverberation.

S. HALL 2 (Lo-Freq Small Hall)

: Same as DUAL mode S. HALL 2, but higher density reverberation.

S. HALL 3 (Vivid Small Hall)

: Same as DUAL mode S. HALL 3, but higher density reverberation.

S. HALL 4

(Hard-Wall Small Hall)

: Same as DUAL mode S. HALL 4, but higher density reverberation.

S. HALL 5

(Soft-Wall Small Hall)

: Same as DUAL mode S. HALL 5, but higher density reverberation.

S. HALL 6

(Long Pre-Delay Small Hall)

: Same as DUAL mode S. HALL 6, but higher density reverberation.

S. HALL 7

(Narrow Small Hall)

: Same as DUAL mode S. HALL 7, but higher density reverberation.

S. HALL 8

(Dead Hall)

:

Same as DUAL mode S. HALL 8, but higher density reverberation.

S. HALL 9

(Small Stadium)

:

Same as DUAL mode S. HALL 9, but higher density reverberation.

S. HALL 10

(Out Door Stage)

:

Simulation of an outdoor stage. Extremely small amount of reverberation.

S. HALL 11

(Flat Reverb)

:

Small hall with no early reflections, and the entire frequency range decays in the same way.

*[EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.

*[EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.

* [EFFECT 2_MIX] knob (PARAM.3):

Adjust the Character.

 

 

INPUT 1

 

 

 

S. HALL

 

 

 

 

 

 

 

 

 

 

INPUT 2

 

 

 

 

 

 

 

 

 

 

 

 

 

OUTPUT 1 (L)

OUTPUT 1 (R)

• ROOM

ROOM 1 (Natural Room)

: Same as DUAL mode ROOM 1, but higher density reverberation.

ROOM 2 (Garage)

: Same as DUAL mode ROOM 2, but higher density reverberation.

ROOM 3 (Dead Room)

: Same as DUAL mode ROOM 3, but higher density reverberation.

ROOM 4 (Live Room)

: Same as DUAL mode ROOM 4, but higher density reverberation.

ROOM 5 (Vivid Room)

: Same as DUAL mode ROOM 5, but higher density reverberation.

ROOM 6 (Off Mic)

: Same as DUAL mode ROOM 6, but higher density reverberation.

ROOM 7

(Hard Wall Drum Booth)

: Same as DUAL mode ROOM 7, but higher density reverberation.

ROOM 8

(Wood Wall Drum Booth)

: Same as DUAL mode ROOM 8, but higher density reverberation.

ROOM 9

(Live House)

: Same as DUAL mode ROOM 9, but higher density reverberation.

ROOM 10 (Back Stage)

: Amazing room reverb with a light flanging effect

ROOM 11 (Hi-Freq Room)

: Special reverb with flanging applied to the early reflections of the room.

* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.

 

 

 

 

 

 

* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.

INPUT 1

 

 

 

 

 

 

 

 

* [EFFECT 1_MIX] knob (PARAM.3):

Adjust the Character.

 

 

 

ROOM

 

 

 

 

 

 

 

 

 

 

 

 

 

 

INPUT 2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

OUTPUT 1 (L)

OUTPUT 1 (R)

• PLATE

PLATE 1 (Normal Plate)

: Same as DUAL mode PLATE 1, but higher density reverberation.

PLATE 2 (Old Plate)

: Same as DUAL mode PLATE 2, but higher density reverberation.

PLATE 3

(Vivid Plate)

: Same as DUAL mode PLATE 3, but higher density reverberation.

PLATE 4 (Lo-Freq Plate)

: Same as DUAL mode PLATE 4, but higher density reverberation.

PLATE 5

(Sharp Plate)

: Same as DUAL mode PLATE 5, but higher density reverberation.

PLATE 6

(Mono Plate)

: Same as DUAL mode PLATE 6, but higher density reverberation.

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Contents 24bit Dual Multi Effect Processor 8588 013Safety Instructions Table of Contents P. Fostex Advanced Signal Processing Technology Digital Effect FunctionsAbout A.S.P.+ A. Harmonic Feedback AlgorithmDetails of the Preset Effects Hall Large HallHall Small Hall RoomDLY+REV Delay+Reverb DelayPlate VocalMisc Miscellaneous ChorusPitch FlangeHall DLY + REV Delay + Reverb Effect 1ADJUST knob PARAM.1Effect 2ADJUST knob PARAM.2 DLY+REVPITCH-1, 2 PITCH-14, 5, 6, 7, 8, 9, 10FLANGE-1, 2, 3, 4, 5 FLANGE-7, 8, 9, 10ROOM-6 ROOM-7ROOM-8 ROOM-9Distortion MIC SIM Microphone SimulationAMP SIM Amplifier Simulation Guitar Multi MULTI-1, 2MULTI-4, 5, 6, 7, 8, 9, 10 DIST-8Bass Multi Vocal MultiEffect 2 MIX/PARAM control and indicator Power switch and indicatorNames and Functions Rear panel section Output 2 jacks L MONO, RHow to use the Dual Mode Front panel settingsAbout Peak indicator About features of the Dual ModeHow to use the Single 1/2 Mode About features of the Single ModeGuitar Board provides a mono outWhen selecting Single Single 1/2 mode, these controls and indi Cators are not usedDual Mode Single 1/2 ModeInput x 3 Line Input x MIC/GUITAR xAustria BelgiumDenmark Finland