Effects in SINGLE 1 MODE
• L. HALL (Large Hall)
L. HALL 1 (Natural Large Hall) | : Same as DUAL mode L. HALL 1, but higher density reverberation. |
L. HALL 2 | : Same as DUAL mode L. HALL 2, but higher density reverberation. |
L. HALL 3 (Vivid Large Hall) | : Same as DUAL mode L. HALL 3, but higher density reverberation. |
L. HALL 4 | : Same as DUAL mode L. HALL 4, but higher density reverberation. |
L. HALL 5 | : Same as DUAL mode L. HALL 5, but higher density reverberation. |
L. HALL 6 (Long | : Same as DUAL mode L. HALL 6, but higher density reverberation. |
L. HALL 7 (Cave) | : Same as DUAL mode L. HALL 7, but higher density reverberation. |
L. HALL 8 (Stadium) | : Same as DUAL mode L. HALL 8, but higher density reverberation. |
L. HALL 9 (Vivid Stadium) | : Same as DUAL mode L. HALL 9, but higher density reverberation. |
L. HALL 10 (Auditorium) | : Reverb simulating a space with little reverberation, such as a large auditorium. |
L. HALL 11 (Big Cave) | : Simulates a more spacious volume than the cave of L. HALL 7. Reverb time is longer. |
*[EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
*[EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
* [EFFECT 2_MIX] knob (PARAM.3): | Adjust the Character. |
INPUT 1
INPUT 2
L. HALL
OUTPUT 1 (L)
OUTPUT 1 (R)
• S. HALL (Small Hall)
S. HALL 1 (Natural Small Hall) | : Same as DUAL mode S. HALL 1, but higher density reverberation. | |
S. HALL 2 | : Same as DUAL mode S. HALL 2, but higher density reverberation. | |
S. HALL 3 (Vivid Small Hall) | : Same as DUAL mode S. HALL 3, but higher density reverberation. | |
S. HALL 4 | : Same as DUAL mode S. HALL 4, but higher density reverberation. | |
S. HALL 5 | : Same as DUAL mode S. HALL 5, but higher density reverberation. | |
S. HALL 6 | (Long | : Same as DUAL mode S. HALL 6, but higher density reverberation. |
S. HALL 7 | (Narrow Small Hall) | : Same as DUAL mode S. HALL 7, but higher density reverberation. |
S. HALL 8 | (Dead Hall) | : | Same as DUAL mode S. HALL 8, but higher density reverberation. | |
S. HALL 9 | (Small Stadium) | : | Same as DUAL mode S. HALL 9, but higher density reverberation. | |
S. HALL 10 | (Out Door Stage) | : | Simulation of an outdoor stage. Extremely small amount of reverberation. | |
S. HALL 11 | (Flat Reverb) | : | Small hall with no early reflections, and the entire frequency range decays in the same way. |
*[EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
*[EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
* [EFFECT 2_MIX] knob (PARAM.3): | Adjust the Character. |
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| S. HALL | |
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| INPUT 2 |
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OUTPUT 1 (L)
OUTPUT 1 (R)
• ROOM
ROOM 1 (Natural Room) | : Same as DUAL mode ROOM 1, but higher density reverberation. | |
ROOM 2 (Garage) | : Same as DUAL mode ROOM 2, but higher density reverberation. | |
ROOM 3 (Dead Room) | : Same as DUAL mode ROOM 3, but higher density reverberation. | |
ROOM 4 (Live Room) | : Same as DUAL mode ROOM 4, but higher density reverberation. | |
ROOM 5 (Vivid Room) | : Same as DUAL mode ROOM 5, but higher density reverberation. | |
ROOM 6 (Off Mic) | : Same as DUAL mode ROOM 6, but higher density reverberation. | |
ROOM 7 | (Hard Wall Drum Booth) | : Same as DUAL mode ROOM 7, but higher density reverberation. |
ROOM 8 | (Wood Wall Drum Booth) | : Same as DUAL mode ROOM 8, but higher density reverberation. |
ROOM 9 | (Live House) | : Same as DUAL mode ROOM 9, but higher density reverberation. |
ROOM 10 (Back Stage) | : Amazing room reverb with a light flanging effect | |
ROOM 11 | : Special reverb with flanging applied to the early reflections of the room. |
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time. |
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* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level. | INPUT 1 |
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* [EFFECT 1_MIX] knob (PARAM.3): | Adjust the Character. |
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OUTPUT 1 (L)
OUTPUT 1 (R)
• PLATE
PLATE 1 (Normal Plate) | : Same as DUAL mode PLATE 1, but higher density reverberation. | |
PLATE 2 (Old Plate) | : Same as DUAL mode PLATE 2, but higher density reverberation. | |
PLATE 3 | (Vivid Plate) | : Same as DUAL mode PLATE 3, but higher density reverberation. |
PLATE 4 | : Same as DUAL mode PLATE 4, but higher density reverberation. | |
PLATE 5 | (Sharp Plate) | : Same as DUAL mode PLATE 5, but higher density reverberation. |
PLATE 6 | (Mono Plate) | : Same as DUAL mode PLATE 6, but higher density reverberation. |
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