BASIC OPERATIONS (CONT.)
12. Using the Built In Sampler:
Your
To create a sample:
1)Initialize a loop (see creating a seamless loop on page 17). If your loop is longer than 6.5 seconds it can not be stored as a sample and will stored as a Cue Point.
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POWER | ON |
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| 1 2 3 4 5 6 | 7 8 9 0 | PROGRAM | NONSTOP | AUTO |
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PARAMETER TIME |
| CUE | ELAPSED | TOTAL REMAIN | CUE BPM | KEY | |
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| SCRATCH | FILTER | HOLD | ECHO | TRANS |
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| SKID | PHASE |
| FLANGER | PAN |
BOP
FX
MIX
ENTER
EJECT
FX SELECT SGL/CTN
TIME REV.PLAY
TEMPO ON/OFF
LOCK 4%/8%/16%
SAMPLE PITCH
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POWER | ON |
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| 1 2 3 4 5 6 | 7 8 9 0 | PROGRAM | NONSTOP | AUTO |
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PARAMETER TIME |
| CUE | ELAPSED | TOTAL REMAIN | CUE BPM | KEY | |
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| SCRATCH | FILTER | HOLD | ECHO | TRANS |
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| SKID | PHASE |
| FLANGER | PAN |
BOP
FX
MIX
ENTER
EJECT
FX SELECT SGL/CTN
TIME REV.PLAY
TEMPO ON/OFF
LOCK 4%/8%/16%
SAMPLE PITCH
Figure 24 | Figure 25 |
2)Press the MEMORY BUTTON (9). The MEMORY BUTTON (9) Red LED will glow indicating memory is ready to be stored.
3)Select one of the three FLASH BUTTON (8) you wish to store your loop in and press that button.
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POWER | ON |
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| 1 2 3 4 5 6 | 7 8 9 0 | PROGRAM | NONSTOP | AUTO |
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PARAMETER TIME |
| CUE | ELAPSED | TOTAL REMAIN | CUE BPM | KEY | |
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| SKID | PHASE |
| FLANGER | PAN |
BOP
FX
MIX
ENTER
EJECT
FX SELECT SGL/CTN
TIME REV.PLAY
TEMPO ON/OFF
LOCK 4%/8%/16%
SAMPLE PITCH
4)The red MEMORY BUTTON (9) LED will turn off, when your sample is locked into memory.
5)At this point your sample has been stored into memory. The original loop you used to create the sample will remain playing until the OUT BUTTON (32) is pressed (Figure 26).
6) Your sample can now be recalled at any time even |
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when the unit is in PAUSE MODE. To recall the sam- | POWER | ON |
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ple be sure the sample function is on, by pressing the |
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SAMPLE BUTTON (8) until the red sample button LED |
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| TIME | REV.PLAY | |||||
turns on. To play your sample in a continuos loop leave |
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| SKID | PHASE |
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| LOCK | 4%/8%/16% |
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the sample function on. To play your sample just once, |
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turn the sample function off immediately after initiating |
| MIX |
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Figure 26
your sample. With the sample function on the sample | ENTER |
will continue to play until the sample function is |
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turned off. |
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7)Important Notice: If you try to activate your sample without turning the sample function on, the FLASH BUTTON (8) will act as cue points!
Figure 27
©American Audio® - www.americandj.com -