American Audio Pro-Scratch 2 Flash Start Buttons, Changing the Time Display 52, 53, & 54/TIME BAR

Page 22

BASIC OPERATIONS (CONT.)

14. FLASH START BUTTONS (8):

These button are used to store your samples and cue points. Only a sample or a cue point can be stored into each of these three banks. When a sample is stored in to these banks you may use the sample starting point as a cue point. The FLASH BUTTONS instantly recall and play any of your stored samples or cue points without interrupting music playback. When in sample mode, (see "Using the Built-In Sampler" on page 19) and during playback, pressing any of the FLASH BUTTONS that stores a sample, will immediately begin to play that sample without interruption of music. If the unit is in sample mode and the drive is not in playback mode, pressing any of the FLASH BUTTONS that stores a sample, will immediately begin to play that sample.

Figure 35

 

OFF

 

 

 

 

 

 

POWER

ON

 

 

 

 

 

 

1

2 3 4 5 6

7 8 9 0

PROGRAM

NONSTOP

AUTO

 

PARAMETER TIME

 

CUE

ELAPSED

TOTAL REMAIN

CUE BPM

KEY

 

BEAT SYNC.

LOCK

SINGLE

 

 

 

 

 

 

 

LOOP

 

 

 

 

 

BPM

RELOOP

T

M

S

F

 

PITCH

PARAMETER RATIO

 

 

 

 

 

SCRATCH

FILTER

HOLD

ECHO

TRANS

 

 

 

 

 

 

 

 

 

 

 

 

 

SKID

PHASE

 

FLANGER

PAN

BOP

FX

MIX

ENTER

EJECT

FX SELECT

SGL/CTN

TIME REV.PLAY

TEMPO ON/OFF

LOCK 4%/8%/16%

SAMPLE PITCH

 

 

OFF

 

 

 

 

 

 

POWER

 

ON

 

 

 

 

 

 

1

2

3

4

5

6

7

8

9

0

PARAMETER TIME

 

 

 

 

 

CUE

 

SINGLE

 

 

 

 

 

 

 

LOOP

 

 

 

 

 

 

 

RELOOP

 

 

 

 

 

T

PROGRAM

NONSTOP

AUTO

CUE BPM

ELAPSED

TOTAL REMAIN

BEAT SYNC.

M S F

KEY

LOCK

EJECT

BPM

PITCH

15. CHANGING THE TIME DISPLAY (52, 53, & 54)/TIME BAR (57):

PARAMETER RATIO

SCRATCH

FILTER

HOLD

ECHO

TRANS

 

 

 

 

 

 

 

 

 

 

SKID

PHASE

 

FLANGER

PAN

BOP

FX

MIX

ENTER

FX SELECT

SGL/CTN

TIME REV.PLAY

TEMPO ON/OFF

LOCK 4%/8%/16%

SAMPLE PITCH

DURING NORMAL PLAYBACK, pressing the TIME BUTTON (25), will change the time display information (52, 53, 54, & 57) in the LCD (19) see figure 35. The following is a break down of the time settings and their definitions:

1)ELAPSED (60) - This describes the time in the LCD (52, 53, & 54) as the current TRACKS Elapse running time.

2)REMAIN (59) - This describes the time in the LCD (52, 53, & 54) as the current TRACKS remaining running time.

3)TOTAL REMAIN (59) - This describes the time in the LCD (52, 53, & 54) as the disc total remaining running time.

Figure 36

TIME BAR INDICATOR - Details the time defined in the TIME METER (52, 53, & 54) as a visual bar icon. As with the TIME METER (52, 53, & 54) this bar is also dependent on the selected time function [TOTAL REMAIN (59), REMAIN (59) OR ELAPSE (60)]. This bar will begin to flash when a track is ending regardless of which time function you are in. Use the flashing bar as a visual reminder that a track is ending.

 

 

 

 

 

 

 

 

 

 

61

44

 

 

 

 

 

 

 

 

0LOCK

60

 

 

 

 

 

 

 

 

 

45

EFFECT

CUE

 

 

ELAPSED

TOTAL REMAIN

 

59

46

SINGLE

 

 

 

M:

 

 

 

58

 

 

 

 

 

 

 

47

LOOP

 

 

 

 

 

 

--

57

 

RELOOP

 

 

 

 

 

 

 

48

 

T

 

 

S

F

160.

 

 

 

88

00

00 00

 

 

49

50

51

52

53

54

55

56

Figure 37

©American Audio® - www.americandj.com - Pro-Scratch 2™ Instruction Manual Page 22

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Contents Pro-Scratch Contents Important Information Do not open Risk of electric shockElectrical Safety Precautions Electrical PrecautionsSafety Instructions Line Voltage SelectionUnpacking Main Features SET-UP Checking the ContentsInstalling the Units ConnectionsGeneral Functions and Controls CUEGeneral Functions and Controls Pitch ON/OFF Button This button isRear Panel Figure Front Panel Figure 160 LOADING/EJECTING Discs Basic OperationsSelecting Tracks Auto CUE Pausing FigureStarting Playback Figure Stopping Playback Figures 11Setting and Storing a CUE Point Scanning Fast Forward / Fast ReverseStoring a Cue Point Creating and Playing a Seamless LoopEditing a Loop Using the Built In Sampler To create a sampleChanging the Sample Parameters Creating a BOP Effect Press the PLAY/PAUSE ButtonFlash Start Buttons Changing the Time Display 52, 53, & 54/TIME BARClear ALL Memory System MemoryRecall Flash Memory Firmware Version DisplayPitch Adjustments Pitch AdjustmentsPitch Slider Pitch Bending Pitch Bend Buttons 28JOG Wheel BUILT-IN Effects More than onceBUILT-IN Effects Parameters Effects FX MIX Step TWO Select the FX MIX Button 13 to activate the FX Mix Touch Sensitive JOG Wheel Flip -FLOP FLIP-FLOPYear Limited Warranty Specifications General