MULTITASKER
52.{PING}
This command displays “OK”, but not until after is has been processed through the incoming memory buffer. After downloading a program file to the MultiTasker, this command can be used to indicate when the MultiTasker has finished writing everything to memory. This is only necessary if the
Command Format: {PING}
Example:
The command {PING} instructs the MultiTasker to display “OK.”
53.{SUB}
This command executes a subroutine through
Command Format: {SUBn}
n = Sub ID (n = # from 1 to 180)
Example:
The command {SUB10} executes the functions stored in SUB10.
54.{CLRS}
This command clears one or all subroutines.
Command Format: {CLRSn}
n = Sub ID (n = # from 1 to 180, * for all)
Example:
Clear SUB80 by sending the command {CLRS80}.
NOTE: The system will display a warning when the {CLRS*} command begins. This will be followed by periods indicating progress until the final message is displayed as follows:
PLEASE WAIT 20 SECONDS....................
SUBROUTINES ARE CLEARED
55.{TEST}
This command performs a destructive test of the memory buffer, keys, and LEDs. All subs will be erased during this test.
Command Format: {TEST}
Example:
The command {TEST} tests the front panel and will display a notification when started, followed by a progress indicator, and finally a completion notice as follows:
1)MEMORY BUFFER TEST: (TIME=90 SECONDS) 0%........25%.........50%.........75%........100%
BUFFER TEST: PASSED
After the results are displayed, the system will prompt the user for the KEY/LED test:
2)
ITS LED – TO EXIT: SEND RES OR TURN OFF THE UNIT
Test each key by pressing it once. As each key is pressed, its LED should turn ON and the previous LED should turn OFF. If any of the keys or LEDs do not behave as just described, the key or its LED is bad. To exit this test, turn the system off, and then back on again.
56.{WAIT}
This command instructs the controller to delay or pause before the next command is executed.
Command Format: {WAITn}
n= delay time (1=100ms, 2=200ms…) Example:
Sent the command {WAIT2} to cause a delay of 200ms in the controller.
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