4. Software Reference
OSD Settings
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The OSD settings include Depth, Embossment, Direction, Background, Foreground, Blind, Brightness, Contrast, and Gamma. See 4. Software Reference Advanced for a description of the 3D glasses settings and 4. Software Reference Color for a description of the display settings.
When selected, this lets you to adjust onscreen the settings of your 3D glasses and display card when playing games or watching 3D videos. These settings include Eyes, Distance, Embossment, Background, Foreground , Blind, Brightness, Contrast, and Gamma. See 4. Software Reference Advanced for a description of the 3D glasses settings and 4. Software Reference Color for a description of the display settings.
Use the UP or DOWN arrow keys on your keyboard to select a setting that you want to change or adjust and the PLUS or MINUS keys to move or drag the slider.
To restore the settings to their defaults, press the HOME key.
To close the onscreen display, press the END key.
OSD Histogram Chart
0 | 1 |
Z=0.0 | E | Z=1.0 |
| Embossment | Number of vertices on this |
The OSD Histogram Chart lets you determine at which Z range 3D objects are located and how they gather. For example, if this chart (simulated) was displayed on a car racing game, the vertices to the left of the E line could be the model of your car and to the right of the E line could be the road, houses, other cars or trees in front of your car.
So, with this information, you could
•Adjust Embossment by moving the E line.
•Adjust Foreground/Background, thus stretching the histogram to make objects more evenly distributed.
NOTE: Using the histogram chart requires games using Direct3D 6.0 or earlier.
Known Issues on Specific Games
See the included support CD for the latest information (D3DVR.TXT in the WIN9X folder).
All registered and unregistered trademarks are the property of their respective users. No intended endorsement of these products or games by ASUSTeK COMPUTER INC. and its subsidiaries is intended or implied.
4. S/W Reference
Direct3D VR
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